
Synopsis
The film depicts carnivalesque atmosphere summed up by the cry "Ei ja nai ka" ("Why not?") in Japan in 1867 and 1868 in the days leading to the Meiji Restoration. It examines the effects of the political and social upheaval of the time, and culminates in a revelrous march on the Tokyo Imperial Palace, which turns into a massacre. Characteristically, Imamura focuses not on the leaders of the country, but on characters in the lower classes and on the fringes of society.
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A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.
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Samurai Assassin

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
Lone Wolf and Cub: White Heaven in Hell

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
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Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
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Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
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In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
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Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
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Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
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Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
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The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.
Samurai Rebellion

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Shogun's Samurai

Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
Harakiri

A bravado period action film set at the end of Japan's feudal era in which a group of unemployed samurai are enlisted to bring down a sadistic lord and prevent him from ascending to the throne and plunging the country into a war-torn future.
13 Assassins

Lady Snowblood is caught by the police and sentenced to death for her crimes. As she is sent to the gallows she is rescued by the secret police who offer her a deal to assassinate some revolutionaries.











