
Scooby-Doo, Where Are You!
"Zoinks!"

"Zoinks!"
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.

This incarnation of the popular cartoon series finds Scooby and the gang living in Crystal Cove, a small town with a long history of ghost sightings, monster tales and other mysteries ripe for the sleuths to solve once and for all. But the longstanding Crystal Cove residents, who bank on the town's reputation to attract tourists, are prepared to do what it takes to protect their turf.

Everyone’s favorite mystery-solving Great Dane is here to find clues, along with a little help from his energetic nephew and four human companions.

The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.

The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.

The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.

Ren and Stimpy are a mismatch made in animation heaven with nothing in common but a life-long friendship and an incredible knack for getting into trouble. Join them in their bizarre and gross world for some outlandish situations coupled with hilarious jokes.

Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.

Sometimes, imaginary friends get lost or kids simply outgrow them. That's why Madame Foster started Foster's Home for Imaginary Friends.

Two brothers, Wirt and Greg, find themselves lost in the Unknown; a strange forest adrift in time. With the help of a wise old Woodsman and a foul-tempered bluebird named Beatrice, Wirt and Greg must travel across this strange land, in hope of finding their way home. Join them as they encounter surprises and obstacles on their journey through the wood.

The life of Gumball Watterson, a 12-year old cat who attends middle school in Elmore. Accompanied by his pet, adoptive brother, and best friend Darwin Watterson, he frequently finds himself involved in various shenanigans around the city, during which he interacts with various family members: Anais, Richard, and Nicole Watterson, and other various citizens.

The Fraggles are a fun-loving community of creatures who live in a subterranean fantasy land where they love to play, sing and dance their cares away, sharing their world with the tiny Doozers and the giant Gorgs. The series teaches empathy and tolerance and encourages children to understand people different from themselves.

Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.

Danger Mouse is back saving London, saving the World and, most importantly, saving Penfold in brand new and fantastically absurd, energetic adventures.

Together with Cornfed, his portly, porcine partner in crime solving, this defective detective amazingly manages to solve crimes and be a single parent to his hilariously dysfunctional sons at the same time.

Chip and Dale head a small, eccentric group of animal characters who monitor not only the human world, but the animal community as well, solving mysteries wherever they may be. The "Rescue Rangers" take the cases that fall through the cracks.

Travel the world with the Thornberrys and come face-to-face with blue sheep in Nepal, emus in Australia, marmots in Pakistan, flash floods in Siberia, Egyptian burial chambers, a runaway hot air balloon, a rock slide on the Karakoram Highway and more!

A mild-mannered young bird and his best friends, a pair of rambunctious siblings called Fee and Foo, seek adventure and mischief in the magical forest that they call home.

Three young monsters — Ickis, Oblina and Krumm — attends an institute for monsters under a city dump and learn to frighten humans.

The adventures of Wander, an eternally-optimistic intergalactic traveler and constant do-gooder, and his quick-tempered but loyal steed and best friend, Sylvia. The friendliest face in outer space, Wander journeys across the galaxies to spread good cheer and to help anyone he can — much to his overly pragmatic stallion’s chagrin. Their fun-loving escapades often lead them to clash with the evil villain Lord Hater and his army of Watchdogs, who travel from planet to planet trying to make hate the order of the day. Together, the best friends travel through the cosmos, happening upon one freewheeling adventure after another and making new friends and foes.