Episodes
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Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death. When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural born gambler. An imposing figure who does not fear death. One who is destined to become a legend.
Akagi

Kaiji Itou is a good-for-nothing loiterer who spends his days drinking beer and stealing hubcaps—that is, until he ends up being tricked by his former co-worker. Unable to suddenly repay his friend's huge debt all by himself, Kaiji is offered a shady deal to participate in an illegal underground gamble on a cruise ship. This turns out to be nothing more than the beginning of his new life of hell—thrown headlong into a life-threatening roller coaster of mind games, cheating, and deceit.
Kaiji

Run by a corrupt and sadistic school council, the “system” at Hyakkaou is based on gambling, with losers who cannot cover their debts being demeaned by their peers and forced to serve their debtholders. And if that’s not terrifying enough, some games can result in losing an eye, one’s fingernails, or even their life! But the system is shocked when transfer student Yumeko Jabami arrives. Dark, mysterious and attractive, she’s a wildcard who plays for the thrill of it…
Kakegurui

Kenzou Tenma, a Japanese brain surgeon in Germany, finds his life in utter turmoil after getting involved with a psychopath that was once a former patient.
Monster

Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
HIGH CARD

There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
Death Parade

This story is about a girl, Candy, who is a orphan. She is a nice and optimistic girl and she has a warm heart. When she was a child, she lived in an orphanage called Pony's Home. She had a good friend called Ann. And she met the "handsome boy on the hill" who is a important person in her life, on the hill behind the orphanage. She was adopted by the Loka's family. What's awaiting her are the bad-hearted Leo and his sister, Eliza. One day, in the rose garden, she met a boy, who is identical to the "handsome boy on the hill" who she had met in her childhood. The boy is called Antony. Thereafter, a fantastic story that she has never expected begins.
Candy Candy

In a world where beasts of all kinds coexist, a gentle wolf awakens to his own predatory urges as his school deals with a murder within its midst.
BEASTARS

In the year 2113, people are given brain scans to determine how likely they are to commit a crime. Those who fail are apprehended, or even killed.
Psycho-Pass

In the crime-ridden, mafia-governed city of Ergastulum, Worick and Nicolas are two “handymen” known as “Benriya” who would take any dirty job from either police or mafia, for a good price. After an assignment from police the two met and later joined by Alex, a former prostitute who got interested in the mysterious background of the team, in particular of Nicolas’ abilities.
Gangsta.

Many years ago, a Great Civil War ravaged Japan, leaving the country fragmented between two regions: Kansai and Kanto. In Kansai, a group of six Akudama carry out missions given to them by a mysterious black cat, while evading the police. But a dangerous journey is about to unfold when a civilian girl becomes twisted into the Akudama's way of life and witnesses their criminal drives.
Akudama Drive

"ACCA" is a giant unified syndicate residing in a kingdom split into 13 autonomous regions. ACCA was formed back when there was threat of a coup d'etat, and has continued to protect the peace for almost one hundred years. Jean Otus, vice-chairman of the inspections department at ACCA headquarters, wanders through the 13 districts, checking to see if there is any foul play afoot. His quiet everyday life slowly gets swallowed up into the world's conspiracies!
ACCA: 13-Territory Inspection Dept.

Manji is a crass, violent samurai with a special ability: he cannot die. Cursed with immortality by the nun Yobikuni as punishment for his ruthless deeds, he has grown weary of his ageless life. The only way to lift the curse is to slay 1,000 evil men. So Manji wanders Japan, shedding the blood of the wicked on his quest to finally die.
Blade of the Immortal

Ken Kaneki, a bookworm college student, meets Rize, a girl his own age with whom he shares many interests.
Tokyo Ghoul

After his class' school trip fund is stolen, Yuichi and his best friends are abducted to play a debt repayment game; there is more than money on the line, as their bonds are tested with dark secrets and a lingering question of who is behind it all.
Tomodachi Game

While martial arts champion Baki Hanma trains hard to surpass his legendary father, five violent death row inmates descend upon Tokyo to take him on.
BAKI

A young hitchhiker introduces characters who are about to experience a frightening and sometimes supernatural incident of some kind in this moody anthology series.
The Hitchhiker

When a shapeshifting demon with a thirst for human flesh, known as "youma," arrives in Raki's village, a lone woman with silver eyes walks into town with only a sword upon her back. She is a "Claymore," a being manufactured as half-human and half-youma, for the express purpose of exterminating these monsters. After Raki's family is killed, the Claymore saves his life, but he is subsequently banished from his home. With nowhere else to go, Raki finds the Claymore, known as Clare, and decides to follow her on her journeys. As the pair travel from town to town, defeating youma along the way, more about Clare's organization and her fellow warriors comes to light. With every town cleansed and every demon destroyed, they come closer to the youma on which Clare has sought vengeance ever since she chose to become a Claymore.
Claymore

A supernatural system allows people to take revenge by having other people sent to Hell via the services of a mysterious entity and her assistants who implement this system. Revenge, injustice, hatred, and the nature of human emotions are common themes throughout the series.
Hell Girl

Ginko, a Mushi master, travels from place to place researching the Mushi and helping people who are suffering because of it.