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Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
Rurouni Kenshin Part III: The Legend Ends

In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Rurouni Kenshin Part I: Origins

Before he was a protector, Kenshin was a fearsome assassin known as Battosai. But when he meets gentle Tomoe Yukishiro, a beautiful young woman who carries a huge burden in her heart, his life will change forever.
Rurouni Kenshin: The Beginning

Set during Japan's Shogun era, this film looks at life in a samurai compound where young warriors are trained in swordfighting. A number of interpersonal conflicts are brewing in the training room, all centering around a handsome young samurai named Sozaburo Kano. The school's stern master can choose to intervene, or to let Kano decide his own path.
Taboo

Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
Rurouni Kenshin Part II: Kyoto Inferno

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Samurai II: Duel at Ichijoji Temple

Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
The Sword of Doom

In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
Rurouni Kenshin: The Final

In 1863, when American warships approach Japan, an enigmatic ronin becomes an important figure in a complex game of power between the Shogunate and the empire.
Assassination

Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
Mumon: The Land of Stealth

A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
Kamui

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
Samurai I: Musashi Miyamoto

A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
After the Rain

Ogami Itto is hired to kill a tattooed female assassin and battles Retsudo, head of the Yagyu clan, and his son Gunbei.
Lone Wolf and Cub: Baby Cart in Peril

Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
Bushido

A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
Kill!

Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Zatoichi

Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Zatoichi: Darkness Is His Ally

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
13 Assassins

In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.







