

Blind swordsman Zatoichi, jailed briefly, is implored by another prisoner to aid him in proving his innocence of a crime for which he is sentenced to death. Zatoichi is reluctant to get involved, because he knows how often such involvement has led to trouble in the past. But events conspire to thrust him repeatedly into involvement, and gradually he comes to believe in the man's innocence and determines to free him.

The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.

Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.

Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.

After arriving in the town of Shimonita, Ichi finds that a price has been put on his head by a local yakuza boss. He's drawn into a trap, but after hearing of the slaying of a former love, Ichi furiously fights his way through the entire clan to face the killer, a hired ronin.

Zatoichi is sworn to protect the life of a young girl and without any real allies finds himself in the middle of a bloody turf war.

Ichi travels to the village of Itakura to pay his respects at the grave of Kichizo, a man he killed two years ago. When some tax money is stolen while in transit to the governor he is accused and sets out to find the money and clear his name.

Blind masseur Zatoichi is nursed back to health by a young woman after he is shot by a gang member. Zatoichi, who had come to the village to repay a debt, now feels further indebted. He commits himself to use his amazing sword skills to help the young woman's father, whose river-crossing service is under attack by the same gang responsible for Zatoichi's wounds.

Blind swordsman/masseuse Zatoichi befriends a young woman returning home with her baby. When gangsters mistake her for Zatoichi and kill her, Zatoichi determines to escort the baby to its father. He gains the reluctant help of a young pick pocket and together they travel to find the baby's father. But they do not reckon on the father's reaction to their arrival, nor on their own growing feelings for the child.

Blind swordsman/masseuse Zatoichi befriends a young woman looking for her father, a village leader who has disappeared. As he helps her investigate the disappearance, Zatoichi also becomes involved with another young woman who is trying to help her brother, who has murdered someone at about the same time and place as the missing man was last seen.

Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.

Zatoichi makes friends with a dangerous chess player, while fending off angry yakuza and bloodthirsty relatives out for revenge, and trying to save a sick child. Meanwhile, his luck with dice is turning.

Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.

Zatoichi's trek through 88 temples to atone for his violent past is interrupted as he stumbles into a village terrorized by a violent yakuza boss.

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.

When a local gambling house kidnaps some peasants because they failed to pay their debts, a rival gambling house pays their debts and sets them free.

Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.

Zatoichi runs afoul of some evil fugitives, working for a corrupt law official.

Zatoichi is forced to kill a young man who owes a debt to a yakuza boss. Moments later, his sister Osode arrives with the money she earned (prostituting herself) to pay his debts. The bosses true motives are revealed and he attempts to steal Osode even though the debt is paid. Zatoichi realizes his grievous error and protects the girl from the gang. Osode and Zatoichi are caught in a dilemma as she must rely on her brother's killer for protection and Zatoichi wrestles with the injustice he has caused.

Zatoichi treks to a village that has always been a favorite spot of his, only to discover that it’s become a living hell, plagued by feuding father and son yakuza as well as the younger crime boss’s bodyguard, scruffy, smart-mouthed, cash-hungry Yojimbo of legend.

The blind masseuse is targeted by the leader of a powerful yakuza group while also fending off a jealous husband bent on revenge. Zatoichi tours Edo's underground via a rousing onsen fight scene, gambling houses and the gender-bending character of Umeji, before a final, flame-filled conflagration.

Zatoichi is a blind massage therapist and swordsman who finds out that something troubling is taking place on the outskirts of town. After discovering who the guilty parties are -- an accomplished Chinese martial artist named Wang Kang and his youthful attendant -- Zatoichi finds them and discovers that the pair's mixed up with a dangerous bunch of terrorist samurai who murdered the boy's parents. Now, Zatoichi must step in to save the day.

Blind masseur and master swordsman Zatoichi finds a robbed and fatally wounded pregnant woman, whose baby he delivers before she dies. He takes the baby in search of its father and finds the child's aunt, who is about to be forced into prostitution for want of a payment the dead mother was bringing. Zatoichi determines to save the woman from her cruel fate.

After accidentally causing the death of an old lady, Zatoichi tries to do right by buying the lady’s daughter’s freedom from a brothel - but this causes more problems than solves them.

Zatoichi, the famed blind swordsman, returns to his home village for the first time in many years. He is befriended by Omiyo, who had the same wet-nurse as Zatoichi. He also encounters a boyhood friend, Shinbei, who is now wealthy and appears not to remember Zatoichi. Shinbei seems to be interested in repaying the villagers' debts, but is, in reality, manipulating the ownership of a now valuable rock quarry. Zatoichi learns of the subterfuge and confronts his old friend, who has a score of yakuza swordsmen backing his play.

Desperate for cash, the Straw Hat Pirates enter a secret race between pirate crews known as the Dead End Competition. There, they must battle against powerful people, including the bounty hunter who wants to kill Gasparde and a climatic battle with Marine-turned-pirate Captain Gasparde.

A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!

The Straw Hat Pirates landed at Asuka Island, home of the most valuable sword in the world: The Seven Star Sword. Which was said to curse anyone who takes it in possession. When they got back to the Going Merry, they discovered that Zoro is missing from his guard duty. Before they could plan out a search party to relocate him. Luffy and friends escape from the port as Marines were on their tail. They found a new place to dock, which is near a village. Whose job is to keep the Seven Star Sword sealed. Soon it was attacked by the Marines, and among them is Zoro. Luffy and the others don't know why he's helping out the Marines. But it all comes to conclusion when Luffy encounters Saga: Zoro's childhood friend from Swordsman training.

Relaxing on a cozy beach, the Straw Hat Pirates are taking a rest from their quest. Right until Luffy noticed the Going Merry has been hijacked and sailed off from the beach. This leads them to search the ship and find the thief who took it from them. They ran into a duo named the Theif Brothers, who informed them that their ship was stolen by a group of pirates called the Trump Kyoudai. When they encountered the Trump Pirates, Nami ended up getting kidnapped as well as Luffy's hat. They tracked down the pirates to their base on Clockwork Island. Now Luffy, Zoro, Sanji, Usopp, and the Theif Brothers must reclaim the Going Merry, Save Nami, and get back Shank's straw hat.

A rash of sniper attacks leaves the streets of Tokyo empty and the public terrified to go outside. It’s up to Conan and his friends to find the culprit, but the case goes deeper than it seems. Military cover-ups, conspiracies and murder abound in this fast-paced, thrilling mystery!

A strange disturbance in the World of the Living sends Ichigo and Kon to the Soul Society, where the Seireitei has been devastated by an explosion of reishi and Rukia is missing. Stranger still, none of the Soul Reapers remember Ichigo, and they think he’s the one responsible for the destruction. Now on the run, Ichigo is forced into a lonely battle in order to find Rukia and stop the real culprits!

Naruto Uzumaki, Kakashi Hatake, Sakura Haruno, and Rock Lee are assigned to protect the prince of the Land of the Moon, Michiru, during his world trip; other escorts had been hired, but quit due to being treated poorly. The Land of the Moon is a very wealthy nation, so Michiru tends to buy whatever he wants, and has a very materialistic worldview. His Hikaru, also acts in much the same manner.

The world's boldest buccaneers set sail for the great Pirate Festival, where the Straw Hats join a mad-dash race to find Gol D. Roger's treasure. There's just one little problem: An old member of Roger's crew has a sinister score to settle.

A nobleman vows to avenge the death of his father by the hands of pirates. To this end, he infiltrates the pirate band; Acting in character, he single-handedly captures a merchant vessel, but things are complicated when he finds that there is a beautiful young woman of royal blood aboard.

Assigned on a mission to capture Mukade, a missing-nin, Naruto Uzumaki sets out for the once glorious historic ruins of "Ouran", where he pursues and corners the rouge ninja. Mukade's goal is revealed to be a dormant leyline within the ruins; he unleashes the power of the leyline, causing a light to envelop Naruto, sending him into the past, 20 years before the series began. When Naruto awakens, he comes into contact with the Fourth Hokage, Minato Namikaze.

Japanese master spy Daka operates a covert espionage-sabotage organization located in Gotham City's now-deserted Little Tokyo, which turns American scientists into pliable zombies. The great crime-fighters Batman and Robin, with the help of their allies, are in pursuit.

In an alternate version of 1949 Japan in which World War II never happened, the Japanese capital of Teito is home to both an ultra rich upper class and the dirt poor masses. The city is thrown into a state of panic when a phantom thief called “The Kaijin (Fiend) with 20 Faces” (K-20 for short) begins to use his mysterious abilities to steal from the rich and give to the poor. One day a circus acrobat named Heikichi Endo (Takeshi Kaneshiro) is framed for K-20’s crimes and becomes determined to clear his name. He teams up with K-20’s next target, a wealthy duchess named Yoko Hashiba (Takako Matsu) and her detective fiancé (Toru Nakamura), to take K-20 down once and for all.

One day, Kurapika spots a child who looks very similar to his childhood friend, Pyro. However, when he catches up to him, the boy steals Kurapika's eyes with some kind of magical power. Gon, Leorio, and Killua promise to help find who took his eyes and get them back, but Killua is having his own problems when he is forced to face his past and whether he really is worthy to have Gon as a friend.

The young wizard Marek is forced to lead her band of would-be heroes on a mission for the corrupt Thieves Guild, which has taken her friend hostage. Their journey will take them straight into the wicked clutches of Szorlok, their greatest enemy.

Hell – A place where beings that have committed mortal sins during their lifetime are sent. It is a realm where even Soul Reapers are forbidden to interfere. When a group of vicious Sinners plot to escape from this eternal prison, they discover that Substitute Soul Reaper Ichigo Kurosaki is the key to their freedom.

A group of five Genesect have invaded the big city and pose a threat to the supply of electricity, which attracts the attention of the legendary Pokémon Mewtwo. Satoshi, Pikachu and his friends must come to the rescue when the powerful leader, a red Genesect, faces Mewtwo.

Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.

Tai is now a university student, living alone, working hard at school, and working every day, but with his future still undecided. Meanwhile, Matt and others continue to work on Digimon incidents and activities that help people with their partner Digimon. When an unprecedented phenomenon occurs, the DigiDestined discover that when they grow up, their relationship with their partner Digimon will come closer to an end.

A Pokémon scientist named Dr. Yung has invented a Mirage System that can recreate extinct Pokémon. Ash, Misty, and Professor Oak are asked to help test it out, but the Mirage System is suddenly taken over by a being called the Mirage Master! It's up to Ash and his friends to stop this mysterious villain - but when the Mirage Master steals classified Pokémon data and created a Mirage Pokémon so powerful that Ash and Pikachu can't defeat it, will out heroes still find a way to save the day?

In a mythical kingdom, the mighty Imperial Knights harness a magical substance known as Aer to power their weapons and protect humanity from the monsters of the forest. But something strange is afoot; the Aer is somehow changing, causing the wilderness to waste away and stirring the woodland beasts to attack with greater frequency. As danger creeps steadily closer to civilization, two young recruits - Flynn, the rigid son of a fallen hero, and the rebellious and brash Yuri - must ride with their fellow Imperial Knights to distant ruins in hopes of uncovering the truth behind the transforming Aer.
