A man and his family move into a house haunted by the spirit of an ancient queen.

A man, determined to win the neighborhood's annual Christmas decorating contest, makes a pact with an elf to help him win. However, the elf casts a spell bringing the twelve days of Christmas to life, bringing chaos to the small, unsuspecting town.

When ten-year-old Lewis is suddenly orphaned, he is sent to live with his Uncle Jonathan in a creaky (and creepy) old mansion with a mysterious ticking noise that emanates from the walls. Upon discovering that his uncle is a warlock, Lewis begins learning magic, but when he rebelliously resurrects an evil warlock he must find the secret of the house and save the world from destruction.

Thunder, an abandoned young cat seeking shelter from a storm, stumbles into the strangest house imaginable, owned by an old magician and inhabited by a dazzling array of automatons and gizmos. Not everyone welcomes the new addition to the troupe as Jack Rabbit and Maggie Mouse plot to evict Thunder. The situation gets worse when the magician lands in hospital and his scheming nephew sees his chance to cash in by selling the mansion. Our young hero is determined to earn his place and so he enlists the help of some wacky magician's assistants to protect his magical new home.

While staying at a hotel in England with his grandmother, Helga, a young boy named Luke inadvertently spies on a convention of witches. The Grand High Witch reveals a plan to turn all children into mice via a magical formula. When they discover the eavesdropper, the witches test the formula on him. Now, with the help of Helga and hotel manager Mr Stringer, Luke the mouse must fight back against the witches.

Alex, a boy obsessed with scary stories, is trapped by a witch in her modern, magical New York City apartment. His original hair-raising tales are the only thing keeping him safe as he desperately tries to find a way out of this twisted place.

A family moves into a large old mansion in the countryside which seems to have a mysterious and sinister power over its new residents.

Just one enchanted jewel stands between earth and an army of evil spirits led by the devious ghoul, Phears. With the help of his new girlfriend and ghost pals, Max Doyle races to find the crystal and save the world.

In late 1967, a young orphaned boy goes to live with his loving grandma in the rural Alabama town of Demopolis. As the boy and his grandmother encounter some deceptively glamorous but thoroughly diabolical witches, she wisely whisks him away to a seaside resort. Regrettably, they arrive at precisely the same time that the world's Grand High Witch has gathered.

Vampire Barnabas Collins is inadvertently freed from his tomb and emerges into the very changed world of 1972. He returns to Collinwood Manor to find that his once-grand estate and family have fallen into ruin.

When Keira Woods' daughter mysteriously vanishes in the cellar of their new house in the country, she soon discovers there is an ancient and powerful entity controlling their home that she will have to face or risk losing her family's souls forever.

Three wealthy children's parents are killed in a fire. When they are sent to a distant relative, they find out that he is plotting to kill them and seize their fortune.

A young boy is scared of the monster under his bed. He asks his 6th grade brother to swap rooms for the night as a bet that the monster really exists. Soon the brother becomes friends with the monster and discovers a whole new world of fun and games under his bed where pulling pranks on kids and other monsters is the main attraction.

Marnie puts her magic on the line to get several Halloweentown teenagers transferred to her high school in the mortal world. But soon, Marnie and her new friends are in trouble and out of luck when the evil Knight Of The Iron Dagger appears. He's determined to destroy all things magical, and it's up to Marnie to save her high school, the human world and her magic.

On Halloween night, two precocious little girls try to save their parents from their nasty old capitalist aunt's greedy clutches. Magic abounds and they meet mysterious new friends along the way.

A young and unskilled fairy godmother that ventures out on her own to prove her worth by tracking down a young girl whose request for help was ignored. What she discovers is that the girl has now become a grown woman in need of something very different than a "prince charming."

A Californian family inherits a castle in Romania. This is especially exciting to the son, who is obsessed with monsters. And he is not disappointed.

The eponymous wraith returns to Earth to aid his descendant, elderly Emily Stowecroft. The villains want to kick Emily and her friends out of their group home so that they can build a crooked casino. Good guy Steve Walker gets caught in the middle of the squabble after evoking Blackbeard's ghost.

Peasant children Mytyl and Tyltyl are led on a magical quest for the fabulous Blue Bird of Happiness by the fairy Berylune. On their journey, they're accompanied by the anthropomorphized presences of a Dog, a Cat, Light, Fire, and Bread, among other entities.

When the old-old-old-fashioned vampire Vlad arrives at the hotel for an impromptu family get-together, Hotel Transylvania is in for a collision of supernatural old-school and modern day cool.

In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.