

In the fourth installment, Musashi's potentially greatest opponent Kojiro jumps in and out of the story at the oddest and most coincidental moments. As his great love Otsu has succumbed to madness. Musashi then sets off to beat the functionaries of a treacherous clan in an arranged duel. 73 against one. Boastful Kojiro watches, secure in the knowledge that only he is a worthy opponent.

In this first episode, we are introduced to Takezo, what Musashi used to be before he became the man of legend. His beginning are not exactly auspicious. He sides with the Toyotomi at Sekigahara, and as a result finds himself on the losing side of the historic battle. He and his friend Matahachi manage to escape the slaughter although the latter is wounded in his leg. They stumble across the young Akemi who makes her living with her mother Oko by robbing corpses of their armor and anything else they can sell. Oko takes it into her head to seduce Matahachi, which she does first by skillfully sucking the gangrene from his blood, and then just by sucking.

The remake of Yoshikawa's novel continues with the second installment in which Takezo, soon to be Miyamoto Musashi, emerges from the Himeji Castle after three years of intense contemplation and philosophical study and starting on his epic quest to complete his skill in the Way.

In the third installment of Yoshikawa's novel Musashi, things continue from the 2nd film at the end of battle, where Miyamoto continues on a mission of learning; with the introduction of his arch-rival Sasaki Kojiro; and lastly the large cast of characters rendezvouses for a fateful finale.

The fifth and final installment with the build up of the epic battle between Sasaki Kojiro and Miyamoto Musashi. With all the familiar characters making appearances: Otsu (Musashi's great love), Akemi, Matahachi (his former fellow soldier), old lady Osugi (still doggedly trying to defeat Musashi), and even the return of Priest Takuan (the man responsible for his journey towards enlightenment). But most of all, the boastful, long-haired and long-sworded Sasaki Kojiro.

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.

In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.

When feudal lord Itakura Katsuakira decides to prepare his samurai troops for the onslaught of modernization by having them compete in a marathon, his independent-minded daughter Yuki secretly joins the race.

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.

Official Shogunate executioner Ogami Itto has been framed for disloyalty to the Shogunate by the Yagyu clan, against whom he now is waging a one-man war, along with his infant son, Daigoro.

The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.

Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.

In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.

Ogami Itto volunteers to be tortured by Yakuza in order to save a prostitute and is hired by their leader to kill an evil chamberlain.

Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.

Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.

Benkei, a master fighter and killer, vows never to take another life after his conversion to Buddhism. His faith in pacifism, however, is shaken and ultimately broken by the attacks from a trio of fighters known only as the demons. Taking up his sword once more, he sets out to end their murderous terror.

A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.

After their lord is tricked into committing ritual suicide, forty-seven samurai warriors await the chance to avenge their master and reclaim their honor.

Kanichiro Yoshimura is a Samurai and Family man who can no longer support his wife and children on the the low pay he receives from his small town clan, he is forced by the love for his family to leave for the city in search of higher pay to support them.

Set during Japan's Shogun era, this film looks at life in a samurai compound where young warriors are trained in swordfighting. A number of interpersonal conflicts are brewing in the training room, all centering on a handsome young samurai named Sozaburo Kano. The school's stern master can choose to intervene, or to let Kano decide his own path.

A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.

Kinnosuke Nakamura
Miyamoto Musashi / Takezo

Wakaba Irie
Otsu

Isao Kimura
Hon'iden Matahachi

Chieko Naniwa
Osugi
Mitsuru Takeuchi
Jotaro

Satomi Oka
Akemi

Shinjirō Ehara
Seijuro Yoshioka

Mikijiro Hira
Yoshioka Denshichiro

Ken Takakura
Sasaki Kojiro

Chōichirō Kawarasaki
Kichijiro Hayashi

Kei Tani
Akakabe Yasoba

Kusuo Abe
Fuchikawa Goroku