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A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
After the Rain

In 1863, when American warships approach Japan, an enigmatic ronin becomes an important figure in a complex game of power between the Shogunate and the empire.
Assassination

Kakunoshin, renowned for his skills with a sword and in the game of go, embodies the samurai code. Falsely accused of a theft, he is forced to become a lowly ronin. Years later, when a case of missing gold pulls him into a new web of intrigue, Kakunoshin uncovers the truth behind his downfall. With the real culprit exposed, the go board flips, and a hellstorm of righteous vengeance follows.
Bushido

Gengobe Satsuma, an exiled samurai cast out as an Asano clan retainer, is given a second chance to join his brothers in arms to become the 48th Ronin against the Shogunate. His faithful servant gathers the 100 ryo required for his acceptance. Gengobe is also in love with a greedy geisha named Koman. About to be sold to another man, Gengobe learns that in order to keep her, her debt is exactly 100 ryo.
Demons

A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.
The Men Who Tread on the Tiger's Tail

Shiba, a wandering ronin, encounters a band of peasants who have kidnapped the daughter of their dictatorial magistrate, in hopes of coercing from him a reduction in taxes. Shiba takes up their fight, joined by two renegades from the magistrate's guard, Sakura and Kikyo. The three outlaws find themselves in a battle to the death.
Three Outlaw Samurai

A ronin desperately seeks a way out of financial straits; he allies with the Tosa clan under the ruthless leader Takechi, who quickly takes advantage.
Tenchu!

A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
Kill!

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
Lone Wolf and Cub: White Heaven in Hell

In mid-19th century Edo period, a masterless rōnin named Mokunoshin Tsuzuki resides in a peaceful village among those he helps. However, as the prevalent peace and tranquility are sure to be replaced by war and conflict across the land, the swordsman feels restlessness creeping upon him.
Killing

The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
The Tale of Zatoichi

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
Samurai I: Musashi Miyamoto

The blind masseuse is targeted by the leader of a powerful yakuza group while also fending off a jealous husband bent on revenge. Zatoichi tours Edo's underground via a rousing onsen fight scene, gambling houses and the gender-bending character of Umeji, before a final, flame-filled conflagration.
Zatoichi Goes to the Fire Festival

The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.
Samurai Rebellion

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
Zatoichi's Cane Sword

Legendary swordplay filmmaker Hideo Gosha's Sword of the Beast chronicles the flight of the low-level swordsman Gennosuke, who kills one of his ministers as part of a reform plot. His former comrades then turn on him, and this betrayal so shakes his sense of honor that he decides to live in the wild, like an animal. There he joins up with a motley group who are illegally mining the shogun’s gold, and, with the aid of another swordsman, gets a chance not just at survival but to recover his name and honor.
Sword of the Beast

Manji, a highly skilled samurai, becomes cursed with immortality after a legendary battle. Haunted by the brutal murder of his sister, Manji knows that only fighting evil will regain his soul. He promises to help a young girl named Rin avenge her parents, who were killed by a group of master swordsmen led by ruthless warrior Anotsu. The mission will change Manji in ways he could never imagine.
Blade of the Immortal

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Samurai II: Duel at Ichijoji Temple

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
13 Assassins

In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.








