

A local yakuza boss of a silk farming town shows kindness to the wandering gambler Oryu by letting her stay at his residence. When a rival yakuza gang, who wants to take over the town’s businesses, murders him, Oryu is obliged to protect his children and business.

Ryuko was raised by her father, a gambler named Senzo Yano in Kumamoto, Kyushu, after her mother died when she was little. When she turned 18 years old, her father was attacked and killed by a stranger in alley. Ryuko then dissolves her yakuza family, and, carrying the wallet left by the killer, she sets out on a journey to avenge her father’s death. Five years later, she wanders the nation, known only as! Red Peony Oryu who has a red peony tattooed on her shoulder and has the defiance and courage of a man. She meets Katagiri - a loner gambler, Kumatora - boss of a family in Shikoku, and Otaka - female boss of the Doman Family in Osaka. With their help, she finally catches up with the man who murdered her father.

The third chapter of the ‘Red Peony Gambler’ saga depicts the happiness and sadness of Red Peony Oryu’s life as she seals her femininity with a red peony tattoo and lives in world of chivalry and honor of the yakuza. This story takes place in the middle of the Meiji era in Nagoya. Oryu is wandering the country, training herself to reinstate her family name. With a written recommendation from Kumatora, she appears at the door of the Nishinomaru family. At the same time, the family is preparing for the gambling competition at the Netsuda Shrine Festival, which they have been hosting for generations. Meanwhile, the crooked Kinbara family is plotting to take over the competition. And now Oryu is forced to get involved in the struggle…

The industrial revolution comes to Japan with the introduction of the railroad system. This led to clashes between boatmen, who livelihoods are threatened, and the railroad construction workers. Oryu the Red Peony returns to her home in Kumamoto to accept her position as second generation leader of the Yano Family. But the ceremony is interrupted by fighting between local boatmen and railroad works. And it seems a rival family is pulling the strings behind the clashes.

Oryu the Red Peony, a wandering female yakuza on a soul-searching journey after the death of her father. After collecting her sickly follower from jail, she is taken in by a fishing village. Feeling indebted to their generosity, she stays to work for the village and promises to leave her yakuza ways behind. When a dispute breaks out for the gambling rights to a local festival, the villagers are harassed by a gang of thugs. When the harassment turns violent, Oryu must decide wither to keep her promise or protect the villagers.

Oryu searches for blind child she left behind and get involved in a Yakuza turf war that takes place in the Tokyo Theater.

The seventh chapter of the stunning Hibotan Bakuto series. Many years have passed since Oryu the Red Peony began her soul-searching journey after her father was killed. In her travels, she meets villagers whose crops and livelihoods are being destroyed by pollution from a local factory. They seem to work out an agreement, but Oryu must help the poor villagers when the greedy factory owner and corrupt politicians betray them…

A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.

Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.

A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.

Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.

The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.

Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.

Repeatedly beat to a pulp by gamblers, cops, and gangsters, lone wolf Shoji Yamanaka finally finds a home as a Muraoka family hitman and falls in love with boss Muraoka's niece. Meanwhile, the ambitions of mad dog Katsutoshi Otomo draws our series' hero, Shozo Hirono, and the other yakuza into a new round of bloodshed.

A thief, a murderer, and a charming lady-killer, Iwao Enokizu is on the run from the police.

A Japanese assassin stranded in Taiwan must take work from a local crime boss to make ends meet when suddenly a woman from his past delivers a son to him.

Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.

Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.

Set during Japan's Shogun era, this film looks at life in a samurai compound where young warriors are trained in swordfighting. A number of interpersonal conflicts are brewing in the training room, all centering around a handsome young samurai named Sozaburo Kano. The school's stern master can choose to intervene, or to let Kano decide his own path.

Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.

Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.

A barkeeper saves a Yakuza boss' life and thus makes his way up in the organization. However, his fear of nothing soon causes problems.

Zatoichi treks to a village that has always been a favorite spot of his, only to discover that it’s become a living hell, plagued by feuding father and son yakuza as well as the younger crime boss’s bodyguard, scruffy, smart-mouthed, cash-hungry Yojimbo of legend.

Ocho is accidentally captured by a drug trafficking cartel who use Chinese women to smuggle drugs into Japan by hiding it in their vaginas. She is tortured, and manages to escape, fighting both the male yakuzas and a gang of female thieves.

Feeling unhappy with his gun, Jigen is looking for the world’s best gunsmith. He finally finds out that Chiharu, who runs a watch shop, is the person he’s been seeking. Then, Jigen meets Oto, who comes to Chiharu’s shop looking for a gun. Jigen finds out about Oto's secrets and the mysterious organization that’s after her. After Oto is kidnapped, Jigen gets into a desperate battle to save her.