

Tokyo, 2030. A high-frequency resonance is suddenly heard in a suburban area, and at the same time, the entire town is shrouded in a red mist. All living things that hear the sounds, human and animal alike, lose consciousness. The phenomenon is assumed to be an unidentified virus, so due to fear of a spreading epidemic, Tokyo is blocked off from the rest of the country. About six months later, all the people who had lost consciousness awaken as if nothing ever happened. However, strange incidents start happening on that same day, and the city becomes engulfed by a chain of cruel destinies.

After a mysterious virus wipes out ninety percent of humanity, vampires emerge from the recesses of the earth to enslave mankind, treating them like livestock. After growing tired of donating blood in exchange for protection, 12-year-old Yuichiro Hyakuya and his best friend Mikaela Hyakuya plot an escape along with the other orphans. After being the only successful runaway, Yuichiro joins the Moon Demon Company, an extermination unit of the Japanese Imperial Demon Army dedicated to killing off vampires.

Saved by the Other Suppression Force as a child, psychokinetic Yuito enlists in this elite team formed to fight Earth’s enemy. Meanwhile, prodigy Kasane was scouted for her abilities. Kasane’s dreams tell her strange things, dragging the two into an unavoidable fate.

Follow the intergenerational feud between the Joestar Family and various forces of evil, the most prominent of which is Dio Brando and his followers.

For Brandon Heat, death doesn't matter. Driven by his need for revenge, he returns from beyond the grave to cripple Milleneon, the huge mafia organization which uses undead monsters as its enforcers. His ultimate goal is to destroy Harry MacDowel, the leader of Milleneon and, at one time, Brandon's best friend...

Following the success in the Camelot Singularity, Ritsuka Fujimaru and Mash Kyrielight are assigned to the last Singularity in the Grand Order initiative. In Ancient Babylonia, 2500 BCE, they embark on a mission to secure humanity's survival. Upon arrival, they learn that three gods have threatened Uruk, the Babylonian city ruled by King Gilgamesh. Ritsuka and Mash must work together to fend off the invasion of mysterious beasts in Uruk under Gilgamesh's orders while investigating the true nature of the three gods' actions against humanity; but unknown to Ritsuka, an ancient entity is slowly rising from its slumber.

Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?

Azur Lane, a combination of all the different Camps in the world, was once successful in repelling the underwater menace, the Siren. Now splintered, they must face a new threat in Red Axis, former allies who crave to wield this otherworldly Siren technology for their own nefarious desires! Who will be victorious in the never-ending war between these battleship girls!?

Johnny Bolt recruits a group of ragtag supervillains for one last heist. Their target: A ruthless super-powered crime boss. What can go wrong?

After losing his home to a powerful enemy, a hot-tempered fighter trains under his zealous grandfather while awaiting his chance for revenge.

Jotaro Kujo is a popular high school student – at least until that day when he thinks he is possessed by a ghost, which is why he locks himself up. During a fight between his grandfather and his grandfather’s friend Muhammad Abdul, he notices that the ghost is his “Stand”, named "Star Platinium", his fighting aura. Later, his mother also gets such a “Stand” and thus falls ill. Jotaro learns that a man named Dio Brando, who was defeated by Jotaro’s great-great-grandfather a hundred years ago, is to blame. He joins his grandfather and Abdul to destroy Dio once and for all.

Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.

In feudal Japan, half-demon twins Towa and Setsuna are separated from each other during a forest fire. While desperately searching for her younger sister, Towa wanders into a mysterious tunnel that sends her into present-day Japan, where she is found and raised by Kagome Higurashi’s brother, Sota, and his family. Ten years later, the tunnel that connects the two eras has reopened, allowing Towa to be reunited with Setsuna, who is now a demon slayer working for Kohaku. But to Towa’s shock, Setsuna appears to have lost all memories of her older sister

Antisocial misfit Ryohei Arisu wanted nothing more than to leave his mundane life behind, but a wish on a firework transports him to the post-apocalyptic Borderland, a sinister parallel reality where danger lurks around every corner and survival is not guaranteed. To live to fight another day, Ryohei and other unwilling contestants must win a series of games, each deadlier than the last — but returning home means putting not only his skills, but also Ryohei's humanity to the ultimate test.

Hakuoro has lost his memory after succumbing to serious injuries. But thanks to an elderly woman and her granddaughter Eruruu, he is nursed back to health. His face is covered by a strange irremovable mask and he occasionally sees beastly visions. Eruruu now cares for him as he becomes accustomed to the village and its inhabitants, who all bear strange ears (the women also have tails). Though these people venerate the forces of nature, desecration of an altar forces them to take drastic measures to preserve their lives from the wrath of Mutikapa-sama, guardian of the forest.

Lingalind is a land enclosed by the Wall. The Wall covers, protects, cultivates, and nurtures the land. One day in Edger, a village on the outskirts of Lingalind, a mysterious man named Back Arrow appears. Arrow has lost his memory, but he claims that all he knows is that “I came from outside the Wall.”

In a Holy Grail War, Mages (Masters) and their Heroic Spirits (Servants) fight for the control of the Holy Grail—an omnipotent wish-granting device said to fulfill any desire. Years have passed since the end of the Fifth Holy Grail War in Japan. Now, signs portend the emergence of a new Holy Grail in the western American city of Snowfield. Sure enough, Masters and Servants begin to gather... A missing Servant class... Impossible Servant summonings... A nation shrouded in secrecy... And a city created as a battleground. In the face of such irregularities, the Holy Grail War is twisted and driven into the depth of madness. Let the curtain rise on a masquerade of humans and heroes, made to dance upon the stage of a false Holy Grail.

Sword and magic rule in the continent of Kuna'ahn. In this continent are three powerful nations: the Holy Kingdom of Amoria, the Kingdom of Ishilfen, and the Kingdom of Vanrodis, which share a delicate balance of power. Should disaster befall any one of the three nations, war would spread throughout the continent. Also residing there is the feared "Evil Dragon" Daganzord, an unstoppable force that leaves nothing but scorched land and destruction wherever he goes. Hiiro's parents, Bairo and Kismitete, joined other sorcerers in a magic ritual ten years ago in an attempt to seal Daganzord, but failed when someone interfered. The ritual would later become known as the "Balbagoa Tragedy." After being rescued by Giruu, young Hiiro set out to learn swordsmanship so that he could avenge his parents.

The story starts off with a face-off between two rival heroes, ZET and ALPHAS, and then traces their origins - Jin Kanzaki, a young man with the ability to transform into a superhuman being known as ZET, and Kouga Amagi, a young man with a strong sense of justice who uses technology to fight as ALPHAS. The fates of these two men and those around them intertwine as they fight to protect mankind and destroy monstrous abominations known as Players.

If you are chosen by the bizarre black sphere known as the Gantz, you are already dead—yet you might be able to reclaim your mortality. First, the Gantz demands that you undertake brutal missions of madness, killing aliens hidden among the population. It is your only chance and you have no choice. You must play this disturbing game. And if you die again—and you likely will—it’s permanent.

The story follows Justice Akazuka (a.k.a. Seigi), a young man who is good at martial arts. One day, Seigi rescues a homeless old man from some thugs, and the man gives him an object that imprints a tattoo on his palm. However, it is not an ordinary tattoo, but a special weapon that gives Seigi supernatural powers such as warping space-time. Seigi then meets a female American agent named Izzie, whose duty is to recover the tattoos. He decides to help her and gets wrapped up in a cross-national conspiracy.