


The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.

Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.

Everyone’s favorite mystery-solving Great Dane is here to find clues, along with a little help from his energetic nephew and four human companions.

Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

Sylvester and Tweety help out when Granny opens a detective agency.

The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.

Rich heiress Reiko Hosho lives a double life as a novice detective, fighting crime under Inspector Kazamatsuri—also from a wealthy family. After work, Reiko sheds her pantsuit to don a lovely dress for dinner each day. Difficult cases force her to confide in her butler Kageyama, who proceeds to savagely ridicule her inability to solve mysteries, all while brilliantly unraveling each case himself.

A silhouetted suspect moves to the crime-infested town of Beika with murder in mind.

Mike Tyson is taking the fight from the boxing ring to the streets … by solving mysteries! Aided by the Mike Tyson Mystery Team — the Ghost of the Marquess of Queensberry, Mike’s adopted Korean daughter and a pigeon who was once a man — Mike Tyson will answer any plea sent to him.

When Blythe Baxter moved into the city with her father, she never expected to move into the apartment above the Littlest Pet Shop. But an even bigger surprise awaited her. Blythe can talk to pets... and they can talk back!

It's all up to you. You must gather clues, note locations and facts, and finally fit all the clues together to help catch the greatest criminal mastermind in history--none other than the infamous Carmen Sandiego. She's bold, beautiful, and until now, uncatchable. But with your help, the ACME Detective agency might just have a chance at bringing her in.

How did the Bad Guys break into the bad guy business in the first place? Find out in this hilarious prequel series set before the hit films.

Blue's Clues is a colorful and learning series that is targeted at the younger crowd, but can be enjoyed by all. The host, Steve Burns, invites viewers daily into the Blue's Clues house to help him out, learn and have fun. The show is based around the host looking for three clues that Blue provides by labelling them with a pawprint to figure something out and in the process, having an adventure.

Follow the adventures of Dan Kouzo and his best friends: the first kids on Earth to bond with the mysterious creatures known as Bakugan!

Together with Cornfed, his portly, porcine partner in crime solving, this defective detective amazingly manages to solve crimes and be a single parent to his hilariously dysfunctional sons at the same time.

The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.

Once a legendary detective, Nagumo Keiichiro now stumbles through middle age baffled by smartphones and modern life. His quiet decline gets disrupted when Mashiro, a bold high school girl, bursts into his office demanding to become his apprentice. Though he’s rusty and set in his ways, her relentless enthusiasm drags him back into detective work. Now the gap-bridging detective duo is on the case!

Welcome to Jellystone! Travel to a magical town where you’ll meet new and old friends, including Yogi Bear, Cindy Bear, Boo Boo, and Huckleberry Hound…and Jabberjaw and Top Cat and Snagglepuss and El Kabong and Wally Gator and Johnny Quest and Hadji and Shag Rugg and Captain Caveman and a whole lot more.

Judy and Peter Shepherd are two kids that found a board game called "Jumanji". With each turn, the two of them are given a "game clue" and then sucked into a dangerous jungle until they solve their clue. There they meet Alan Parrish, who was trapped in the Jumanji jungle because he had never seen his clue.

Handy and inventive pup Tag chases adventure with her best pal, Scooch, solving problems and helping the citizens of Pawston along the way.