

1910s, Japan. A town with mysterious black snow. Kodo Iwamoto, a student at a military school dedicated to studying the paranormal, is sent to investigate. There, he meets a boy who believes he’s sick, but Kodo recognizes the illness as something else: supernatural abilities. Kodo recruits the boy to the school and sets off across the country, chasing mysteries and searching for others like him.

Kojiro Shindo is a highly-skilled negotiator working for the Ministry of Foreign Affairs. As his plane at Haneda airport prepares to take off, a huge mysterious cube appears from the sky. 'It' expands rapidly, and absorbs the passenger plane and its 252 passengers. The cube's name is "Kado." A strange being called Yaha-kui zaShunina appears from within Kado and tries to make contact with humanity. Shindo, who was been absorbed by Kado, ends up taking on the role of mediator between Yaha-kui zaShunina and humanity. Who is Yaha-kui zaShunina? What does he want?

In the decade since the world became aware of the existence of magic, the world has undergone massive upheaval. However, a boy named Tōta lives in seclusion in a rural town far removed from these changes. His ordinary life is highlighted by his magic-using female teacher and his supportive friends.

As a prophecy of doom unfolds on the peaceful land of Britannia, a purehearted boy sets out on a journey of discovery — and revenge.

High schooler Yūta Iridatsu has experienced “astral projection” i.e. his spirit has been separated from his body. He woke up in a mansion named Koraikan and met a cat spirit named Chiranosuke, who told him “You must find the Sacred Tome of Koraikan in order to return to your physical body.” While searching through corridors of Koraikan, Yūta bumped into underpants of its female residents, and doing so would, eh, create some big trouble for planet Earth.

The Summer of "Anu": In a summer once every five years, demons in the mysterious Tower of Druaga lose their powers due to the magic spell cast by a god named "Anu". King Gilgamesh, ruler of the kingdom Uruk, uses the appearance of demons as an excuse to invade the tower and find out the construct's secrets. As 80 years passed, the Uruk army managed to fight back the demons and built a fortress city and safe haven on the very first floor of Druaga—Metz Kier. Thus begins the story of a warrior named Jil, who, finding companions along the way, embarks on a quest for the fabled Blue Crystal Rod, a powerful artifact rumored to be in the highest floor of Druaga. However, other competitors, including the kingdom of Uruk itself, want the treasure, all for their own reasons.

Many years ago, a Great Civil War ravaged Japan, leaving the country fragmented between two regions: Kansai and Kanto. In Kansai, a group of six Akudama carry out missions given to them by a mysterious black cat, while evading the police. But a dangerous journey is about to unfold when a civilian girl becomes twisted into the Akudama's way of life and witnesses their criminal drives.

New kid Keiichi Maebara is settling into his new home of peaceful Hinamizawa village. Making quick friends with the girls from his school, he's arrived in time for the big festival of the year. But something about this isolated town seems "off," and his feelings of dread continue to grow. With a gnawing fear that he's right, what dark secrets could this small community be hiding?

When a series of animal bodies that rot away after a single night begin appearing in a remote mountain village, Inugami, a detective from Tokyo who specializes in the occult, is called to investigate. While working the case, he befriends a strange boy who works in the field every day instead of going to school. Shunned by his peers and nicknamed “Dorotabo” after a yokai that lives in the mud, he helps Inugami uncover the truth behind the killings — but supernatural forces are at work, and while Dorotabo is just a nickname, it might not be the only thing about the boy that isn’t human.

Musashino, Tokyo. An elementary schooler repeatedly attacks people in the streets. Known only to the public as "Lil Slugger", none of the victims can recall the young boy's face and only three distinct details are left in their memories: golden inline skates, a baseball cap, and the weapon: a bent golden baseball bat. Detectives Ikari and Maniwa set out to track down the perpetrator and put an end to his crimes.

Betrayed by his childhood friend and cast out of the Hero Party, Orhun Dura—once their loyal Enchanter—is branded by his former comrades as “a jack-of-all-trades but a master of none.” Alone, he sets out to forge a new path as a solo adventurer. His journey sparks explosive battles, deadly rivals, and unexpected allies—and he’ll rise to shatter every expectation. The ultimate solo comeback begins!

As customary per year, the entire family is gathering on the island for a conference that discusses the current financial situations of each respective person. Because of the family head's poor health, this year involves the topic of the head of the family's inheritance and how it will be distributed. However, the family is unaware that the distribution of his wealth is the least of Ushiromiya Kinzo's concerns for this year's family conference. After being told that his end was approaching by his longtime friend and physician, Kinzo is desperate to meet his life's true love one last time: the Golden Witch, Beatrice. Having immersed himself in black magic for many of the later years in his life, Kinzo instigates a ceremony to revive his beloved upon his family's arrival on Rokkenjima.

Ten years ago, a mysterious spatial anomaly now known as "Heaven's Gate" appeared in South America, shortly followed by the opening of "Hell's Gate" in Tokyo altering the sky and wreaking havoc on the landscape. The real stars disappeared, replaced by false stars. During this time, people possessing various special abilities — called "Contractors" — emerged, each capable of different supernatural feats. Following the disastrous Heaven's War, the United States lost its dominant position as a superpower to a mysterious organization named the Syndicate. The story revolves around a Chinese contractor codenamed "Hei" as he undertakes various espionage and assassination missions in Tokyo.

It’s 1923, and the mysterious blood source Ascra has unleashed a horde of vampires across Japan. In response, the government spawns Code Zero. With S-rank vampire Defrott and the rookie Kurusu, this kill squad is made for one reason: to hunt the undead!

The Waldstein Academy is an institute devoted to studies on paranormal disciplines, thus becoming known as the Occult Academy. Maya Kumashiro returns to this place to attend the funeral of the former principal, Junichiro Kumashiro, her father. Maya, a skeptic who hates the occult, meets Fumiaki Uchida, a time agent from the future sent to 1999 to prevent the apocalyptic Nostradamus Prophecies from happening. The predictions state that the school will be ground zero of the cataclysm that will destroy the world. They must team up to discover not only what actually led to her father's demise, they have limited time to find out what is the key that triggers the beginning of the end.

Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!

Sakurakouji Sakura is a girl who appears modest and graceful but in reality is skilled in martial arts. After witnessing a boy burning people with his blue flame, she is startled to see that the same boy is a transfer student, Oogami Rei. Oogami is a Code Breaker, one who does not exist. He is a seemingly cold-blooded killer who follows the principle of an eye for an eye, to use evil against evil. Convinced that killing is not right, Sakurakouji sets out to stop him and penetrate his icy heart.

The Medicine Seller is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called mononoke to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.

After dreaming about an anime she used to watch as a child, Minoa Asagaya could not forget a particularly memorable scene. However, despite her best efforts, she cannot recall the name of the show. Due to this, Minoa asks for help from her fellow classmates at Sakaneko High School. Her conversation is overheard by Arisu Kamiigusa, the most popular and wealthy girl in class who is also a hardcore otaku. Yet even with her vast knowledge, Arisu does not recognize the show. After discovering that there isn't an anime club at their school, Minoa and Arisu create the Anime Research Club, as they may obtain the answer to Minoa's mystery if they gather people who share the same interest. Thus, Minoa is exposed to a bizarre new world—the world of anime!

In the future, Japan is a wasteland. In the Great Kanto Desert, scattered humans eke out a living in the hot sand. Among them, a short-statured man they call "Sunabozu" makes a living as a bounty hunter. Like a demon of the sand, he seems unbeatable. Yet, like all men, he has a particular weakness for the opposite sex...

Ichinomiya Shingo, an everyday twenty-five-year-old office worker, wakes up as Wendelin, the 8th son of an impoverished noble family out in the sticks. He soon despairs at his lack of succession rights and knowledge to navigate the political world, but finds hope in his aptitude for magic. This is the story of that young man earning his keep and his freedom through magic, with no world saving involved, and spending quite a while escaping his solitude. Ultimately, it is also the story of him being unable to escape the shackles of society.
