
Mago Mago Arashi
Synopsis
Mago Mago Arashi was a Japanese variety show that ran from April 9, 2005 to October 6, 2007 on Fuji TV. Aired from 13:00 to 13:30, it was Arashi third variety show on Fuji TV.
Episodes
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Being an adult is hard, and for Uramichi Omota, that truth weighs on him. While on TV, he’s the upbeat exercise instructor for a children’s show, but he and his coworkers keep revealing the plight of adulthood on air. At least they’re working through it.
Life Lessons with Uramichi Oniisan

It's the year 2020. The Network has become something humans can no longer do without in their daily lives. But what humans don't know is that on the other side of the Network is the Digital World, a realm of light and darkness. Nor are they aware of the Digimon who live there. Fifth grader Taichi Yagami's mother and little sister Hikari went to Shibuya, and now they're aboard a runaway train. Taichi hurries to Shibuya to save his mother and sister, but the instant he heads toward the station platform... a strange phenomenon befalls the DigiDestined, and Taichi goes to the Digital World!
Digimon Adventure:

On August 20XX, a gate suddenly appears in Tokyo's Ginza district, unleashing a portal where monsters, medieval knights and other fantasy beings come from another world and wreak havoc on Tokyo. The Japanese Defense Force take action against these monsters and push them back into the "Gate". Third Reconnaissance Team is dispatched to the "Special Region" lead by officer (and otaku) Youji Itami. On their travels, they are joined by a beautiful elf girl who is a survivor from the dragon's rampage and guide the group across the dangerous new world.
Gate

In a futuristic Japan where conflicts are settled by the sword, Afro Samurai must avenge his father's murder by challenging a powerful warrior.
Afro Samurai

Masaki struggles with self-worth as an omega parent, but just as life feels stable, the past comes knocking with uneasy motives.
Tadaima, Okaeri

The year is 1931. Prince Tokugawa Yoshinobu holds absolute control over Japan. Remnants of the Meiji era’s culture can be seen around the city, but scientific technology and Japanese esoteric cosmology Onmyodo are also developing. Yet lurking behind the glitz is Kuchinawa, a dissident group planning the assassination of the prince. Tasked to extinguish these dissidents is Nue, the government’s secret executioner group. Sawa Yukimura, who works for this organization, suffered at the hands of the Kuchinawa boss. Her entire family was murdered and she dedicated her life to avenging their death.
Joran: The Princess of Snow and Blood

Minato is a boy who stopped playing water polo due to a certain incident in the winter of his third middle school year. He picks the sport back up again with a new team when he starts in high school, but the fledgling team runs into many problems.
RE-MAIN

Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.
Stigma of the Wind

An animated adaptation of six classical Japanese literature pieces, including No Longer Human (Ningen Shikkaku) and Run, Melos (Hashire, Melos) by Osamu Dazai, Kokoro by Natsume Souseki, Hell Screen (Jigoku Hen) and The Spider's Thread (Kumo no Ito) by Ryunosuke Akutagawa and In the Forest, Under Cherries in Full Bloom (Sakura no Mori no Mankai no Shita) by Ango Sakaguchi.
Aoi Bungaku Series

Tennis prodigiy Ryoma Echizen enters the tennis powerhouse Seishun Academy. Once he fights his way onto the team, the game will never be the same.
The Prince of Tennis

The stage is Sapporo, Hokkaido. One night, our heroine, Minare Koda, spills her heartbroken woes to a radio station worker she meets while out drinking one night. The next day, she hears a recording of her pitiful grumbling being played live over the air. Minare storms into the station in a rage, only to then be duped by the station director into doing an impromptu talk show explaining her harsh dialogue. With just one recording, the many eccentric facets of Minare's life begin to pull every which direction as she falls ever deeper into the world of radio.
Wave, Listen to Me!

Hakuoro has lost his memory after succumbing to serious injuries. But thanks to an elderly woman and her granddaughter Eruruu, he is nursed back to health. His face is covered by a strange irremovable mask and he occasionally sees beastly visions. Eruruu now cares for him as he becomes accustomed to the village and its inhabitants, who all bear strange ears (the women also have tails). Though these people venerate the forces of nature, desecration of an altar forces them to take drastic measures to preserve their lives from the wrath of Mutikapa-sama, guardian of the forest.
Utawarerumono

The bounty hunter Sven is barely scraping by when he crosses paths with the Black Cat (a.k.a. Train Heartnet) and the young bio-weapon Eve. The three new companions will need more than luck to survive when they find themselves sought by both the Chronos Numbers and a Taoist revolutionary group called the Apostles of the Star.
Black Cat

Ginko, a Mushi master, travels from place to place researching the Mushi and helping people who are suffering because of it.
Mushi-Shi

Honda Goro the son of a famous baseball player loves nothing more than baseball itself. His biggest dream is to show his father that he can become the best pitcher in the world despite all the hardships he had to endure he keeps on running towards his goal at full speed.
Major

Captain Tsubasa J is a TV anime series that retells the story of the original manga and also adds some arcs from the World Youth Saga manga. The anime was originally broadcast by Fuji Television in Japan from 1994-10-21 to 1995-12-22 with 47 episodes. The animation was done by Studio Comet. The series was suspended due to budget constraints.
Captain Tsubasa J

Furuhata Ninzaburō is a Japanese television series that ran periodically on Fuji Television from 1994 until its final episodes in 2006. It was written by Japanese playwright Kōki Mitani and is often referred to as the Japanese version of Columbo. The series is a police detective drama starring actor Masakazu Tamura as Furuhata Ninzaburo and Masahiko Nishimura as his stereotypically bumbling sidekick, Shintaro Imaizumi. The program aired weekly and featured a guest villain each time, usually a famous talent in Japan. Pop-stars like SMAP, television hosts like Sanma Akashiya and even sports figures like Ichiro Suzuki have been featured on this program. It was one of the most popular television dramas in the history of Japanese television, having spawned several seasons and TV specials.
Furuhata Ninzaburo

Inspired by a small-statured pro volleyball player, Hinata creates a volleyball team in his last year of middle school. Unfortunately the team is matched up against the "King of the Court" Tobio Kageyama’s team in their first tournament and inevitably lose. After the crushing defeat, Hinata vows to surpass Kageyama After entering high school, Hinata joins the volleyball team only to find that Tobio has also joined.
Haikyu!!

Asahi, a boy who loves video games is killed in a traffic accident and ends up in another world. He tries to enjoy the otherworldly adventuring life he's always dreamed of, but his stats are on the level of an NPC's. He is in big trouble and is being chased by a monster when he hears, "Fear not, little brother!" and the monster is killed in one hit by Asahi's older sister, Maya, who followed Asahi to this world. So Maya has acquired some seriously OP skills, but she takes her adoration of her younger brother to extremes. Thus begins their story about an overpowered older sister with a brother complex and a younger brother with the weakest of stats in another world.
My One-Hit Kill Sister

Sport climbing is a sport that makes use of both the body and the brain to climb walls. Kasahara Konomi, a master at puzzles, just happens to discover her school’s climbing wall, and it looks almost like a colorful sort of puzzle in her eyes. This fateful encounter brings big changes to Konomi’s life! With her teammates in the Hanamiya Girls’ High School Climbing Club, Konomi races for the top in this passionate climbing story!