Synopsis
During the 16th Century Japan was involved in the Sengoku Period, an era of Civil Wars and the powerful Warlords who fought them. One of the earliest and strongest of these men was the Great Lord TAKEDA Shingen. A tremendous military genius, his battles are the stuff of legend.
Episodes
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An English navigator becomes both a player and pawn in complex political games in feudal Japan.
Shōgun

In Japan in the year 1600, at the dawn of a century-defining civil war, Lord Yoshii Toranaga is fighting for his life as his enemies on the Council of Regents unite against him, when a mysterious European ship is found marooned in a nearby fishing village.
Shōgun

In the early Meiji era, Shujiro, once known as an undefeated samurai, decides to participate in a deadly survival game to save his family and villagers.
Last Samurai Standing

During the Sengoku period, there are many factions constantly at war. One of these is led by a one-eyed man named Date Masamune and another by the imposing Takeda Shingen. The latter has a fiercely loyal subordinate named Sanada Yukimura who goes head to head against Date Masamune multiple times, but the battles between them tend to get interrupted. One such battle occurs when both men try to go after another leader named Imagawa, and they’re forced to break off their heated duel when Imagawa attempts to flee the scene with his body doubles. Yukimura and Masamune go after separate Imagawas, but all of the doubles are killed by a third party, and when their paths cross again, they are in front of the menacing Oda Nobunaga and his army. It was Nobunaga’s subordinates that killed those body doubles, and Nobunaga himself proceeds to kill the real Imagawa with a shotgun blast to the head.
Sengoku BASARA: Samurai Kings

A young orphan named Biwa is taken in by the powerful Taira Clan—also known as the Heike—after their leader witnesses her extraordinary psychic abilities. Unfortunately, what she predicts is a future of bloodshed, violence, and civil war. Inspired by the 12th-century epic tale Heike Monogatari.
The Heike Story

Kindaichi Hajime may look dumb, but he is one of the smartest you will ever see. He encounters mysteries after mysteries with his good friend, Miyuki, and he swears to solve them in the name of his grandfather, which was a great detective.
Kindaichi Case Files

Former delinquent turned unconventional prosecutor Kohei Kuryu shakes up the legal world with his street-smart instincts and unorthodox style, clashing with ambitious colleague Maiko Amamiya while his relentless pursuit of justice gradually transforms those around him.
Hero

Taking place in the year 1937 on the eve of World War II, the story involves a mysterious spy training organization known as the "D Agency." The organization is established by Lieutenant Colonel Yuuki from the Imperial Japanese Army. His ideals lead him to recruit people beyond military academy graduates and personnel, while training them to become skilled agents in arts of manipulation. These agents would become a specialized team to conduct operations. One such antihero agent, under the name Jirou Gamou, goes on a harrowing mission to uncover secret documents titled "Black Notes," while battling forces from within and without his own ranks.
JOKER GAME

After her mother took the blame for a tragic fire 13 years ago, Anzu plots revenge by working as a housekeeper under a pseudonym for her icy stepmother.
Burn the House Down

Yukito Kunisaki is on a journey in search of the Winged Maiden who was bound to the sky centuries ago after hearing the old childhood tale from his mother. As Yukito shows his puppet show to people in an attempt to make some money, he finds himself in a small town in which he did not expect to stay very long. However, when he meets an unusual girl named Misuzu, things take a drastic turn as he is invited to stay with her.
Air

In a world where both men and monsters exist. Those who hunt the monsters are called Hunters. But in a small corner of the Hunter's world, there are those called Riders who bond with and coexist with monsters. With their Kizuna Ishi (Bonding Stones) that allow them to awaken the hidden power inside monsters, Riders live in secrecy together with their Otomon, the monsters they formed a connection with. Ryuto, a young boy living in the Rider village of Hakum, dreams of becoming the world's best Rider. Having just turned 12, he sets out to find his own Otomon for himself before the ceremony where he is given his own Kizuna Ishi. Together with his kind-hearted childhood friend Cheval, his inquisitive childhood friend Lilia, and his partner Naville, he sets out deep into the forest, and has a miraculous encounter with a Rathalos.
Monster Hunter Stories: Ride On

Through Julia Child’s life and her singular joie de vivre, the series explores a pivotal time in American history – the emergence of public television as a new social institution, feminism and the women's movement, the nature of celebrity and America's cultural evolution.
Julia

The amazing Taichi Keaton works on cases around the globe that always lead to adventure! He combines his arsenal of multidisciplinary expertise in investigation, archeology, and survival with his experience as a professor, a Falklands Conflict veteran and a SAS agent to unravel the often dangerous challenges in each riveting episode.
Master Keaton

Ginko, a Mushi master, travels from place to place researching the Mushi and helping people who are suffering because of it.
Mushi-Shi

A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.
Dororo

Four years ago, Kazuma Kannagi was defeated by his cousin Ayano Kannagi for the right to be the successor of Enraiha, a sword passed down in the Kannagi family. His defeat, along with his lack of talent for En-Jutsu, the fire arts, the Kannagis' specialty, resulted in his banishment from the family. Now, Kazuma returns as Kazuma Yagami, a skilled master of Fū-Jutsu, the wind arts.
Stigma of the Wind

Humans and katawara are at war, but there are those on each side who join forces. Tama is a fox spirit who loves humans, while her sendou brother, Jinka, despises them. Together, they use the power of spirit transformation to defeat the monstrous katawara and put an end to the evils of this chaotic age. What destiny awaits the duo at the end of their journey?
Sengoku Youko

When book-loving Lady Elianna spots Prince Christopher—her betrothed in name only—consorting with another noble lady, she realizes the recent rumors must be true. The prince has someone he truly loves, which means the annulment of their engagement is both inevitable and fast-approaching. What she doesn't realize is that this is merely a surface ripple—one of many where the truth runs deep, in a conspiracy surpassing her imagination!
Bibliophile Princess

Brave 10 is a manga series by Kairi Shimotsuki, serialized in Media Factory's Comic Flapper from 2007 to 2010. The series was resumed on June 15, 2011 and retitled Brave 10 Spiral, better known as Brave 10 S, serialized in Monthly Comic Gene. An anime adaptation by Studio Sakimakura and TMS Entertainment began airing on January 8, 2012. The original manga series is licensed by Tokyopop, though no volumes have been released as of 2012. The series is based on the legendary Sanada Ten Braves, a group of ninja that assisted warlord Sanada Yukimura during the Sengoku period of Japan. The series had been licensed for streaming on Crunchyroll.
Brave 10

Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.







