

A young boy and his family move into a haunted home, where he meets three adorable ghost pups and tries to help them turn back into real dogs.

Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.

A family of friendly monsters that have misadventures all while never quite understanding why people react to them so strangely.

When a curse from Scratch backfires, he finds himself forever bound to Molly. Despite that, Scratch and Molly form an unlikely friendship that guides each of them through the ups and downs of their respective worlds!

A cash-strapped young couple inherits a grand country house, only to find it is both falling apart and teeming with the ghosts of former inhabitants.

12-year-old Griffin Campbell and his family move to the small town of Sulphur Springs and take ownership of an abandoned hotel rumored to be haunted by the ghost of a girl who disappeared decades ago. Griffin befriends Harper, a bright-eyed, mystery-obsessed classmate and together, they uncover a secret portal that allows them to travel back in time. In the past, they’ll attempt to uncover the key to solving this unsolved mystery, a mystery that affects everyone close to them.

The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.

Lassie is the pet of Jeff Miller, an 11-year-old farm boy. The two become best friends and enjoy family adventures in the American countryside, teaching each other about love, nature and commitment.

After foiling Cruella DeVil's plot to make a fur coat with the puppies' skins, the Dearly Family (Roger and Anita Dearly, Nanny, Pongo, Perdita, their 15 birth puppies and 84 adopted puppies) move to a new farm home in the country. Join Pongo and Perdy's pups, brave Lucky, tubby Rolly and Cadpig the runt, together with their chicken friend Spot, as they defend their new home from Cruella DeVil (Anita's boss and now new neighbor), continually get in and out of trouble, sneak into Grutely, and have all sorts of crazy adventures around the farm. Also along for the fun is Tripod, Patch, Two-Tone, Wizzer, Dipstick, Mooch, and the rest of their barnyard friends.

Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.

A young vampire girl faces the joys and trials of being the new kid in town when her family moves from Transylvania to Pennsylvania.

The bizarre misadventures of a cowardly dog named Courage and his elderly owners in a farmhouse in Nowhere, Kansas.

When Michelle Hathaway relocates to New Orleans to open a bakery with her daughters Taylor and Frankie, they quickly learn that life in the “Big Easy” is very different. Unbeknownst to them, their new home is already occupied by a ghost family comprised of jazz musician father Ray Preston and his sons Miles and Louie. After agreeing to live under one roof, they come to care about and rely on one another while driving each other crazy – just like any normal family would. Though leery at first, the Hathaways soon discover how much fun life can be when living with ghosts.

The continuing adventures of paranormal investigators Dr. Peter Venkman, Dr. Egon Spengler, Dr. Ray Stantz, Winston Zeddemore, their secretary Janine Melnitz and their mascot ghost Slimer.

Marshall, Rocky, Rubble, Zuma and Skye are doing their best to protect the people of their town. Led by Ryder, a tech-savvy 10-year-old boy, each of them is equipped with special equipment and together they help anyone who finds themselves in trouble. No task is too big for them and no puppy is too small.

Curious kid Ridley and her friends protect the Museum of Natural History’s treasures and keep its magical secret safe: Everything comes alive at night!

Three young monsters — Ickis, Oblina and Krumm — attends an institute for monsters under a city dump and learn to frighten humans.

Young teenager Jack Sullivan and a group of friends live in a decked-out tree house, playing video games, eating candy, and fighting zombies in the aftermath of a monster apocalypse.

Ethan, Benny and fledgling vampire Sarah battle zombies, demons and the other supernatural beasties that regularly threaten their school.

Casper is a friendly ghost--the friendliest ghost you know! Unfortunately he lives with his three Hauntaholic uncles: Uncle Stretch, who's convinced he's smarter than anyone who ever died; Stinkie, who can put down any fleshie with one belch-blast; and Fatso, who's big, round and not too bright. Trying to cure these brothers is Dr. James Harvey and his spunky and worldly daughter Kat. Put them all under one roof and you have a house full of fun.