
Smile of the Arsnotoria the Animation
"We’ll share the girls’ fun and lively days with you!"

"We’ll share the girls’ fun and lively days with you!"
Here in this magic academy city of Ashram, where everyone is required to live in dormitories, a close-knit group of girls known as “Pentagrams” pursue their studies, including training in manners and magic, to become “true ladies.” Arsnotoria, one of the students in Ashram, lives in Dorm 5 and is always with her dormmate friends: Mel, who’s the life of the party, Petit Albert, who’s quiet and does things at her own pace, Picatrix, who wants to be the class president, and Abramelin, who’s always cool. They take classes and work on their school duties together, and they throw tea parties after school in “that room”…

Heine Wittgenstein is a pint-sized man given a monumental task. He's recently hired by the King of Grannzreich to whip four of his five sons into royalty material as their tutor. At first glance, the princes have all the allure and refinement Heine would expect but underneath their manicured exteriors are four potentially terrible tyrants.

Two kids whose families own businesses in a shopping arcade that's scheduled to shut down are thrown into a series of dimensions, each one a parody of some form of anime or video game, and try to find their way home.

The Summer of "Anu": In a summer once every five years, demons in the mysterious Tower of Druaga lose their powers due to the magic spell cast by a god named "Anu". King Gilgamesh, ruler of the kingdom Uruk, uses the appearance of demons as an excuse to invade the tower and find out the construct's secrets. As 80 years passed, the Uruk army managed to fight back the demons and built a fortress city and safe haven on the very first floor of Druaga—Metz Kier. Thus begins the story of a warrior named Jil, who, finding companions along the way, embarks on a quest for the fabled Blue Crystal Rod, a powerful artifact rumored to be in the highest floor of Druaga. However, other competitors, including the kingdom of Uruk itself, want the treasure, all for their own reasons.

Social worker Mark Lilly helps new citizens—both human and "other"—begin the process of adapting to life in the Big Apple, but his coworkers, demonic bureaucrat Twayne, drunken wizard Leonard Powers, surly law enforcement head Frank Grimes & his girlfriend, Callie, don't make it easy.

Ko Ichinomiya's family motto is "Never be indebted to anyone," but after losing his pants and falling into the Arakawa River, he quickly finds himself in debt to his savior, the cutely insane Nino who happens to live under the bridge. To repay her, he vows to help her with her desire to "experience love." Along the way he'll meet the river's other residents, including a hot-blooded kappa, a Sister in drag, and a literal rock star.

In the decade since the world became aware of the existence of magic, the world has undergone massive upheaval. However, a boy named Tōta lives in seclusion in a rural town far removed from these changes. His ordinary life is highlighted by his magic-using female teacher and his supportive friends.

High schooler Yūta Iridatsu has experienced “astral projection” i.e. his spirit has been separated from his body. He woke up in a mansion named Koraikan and met a cat spirit named Chiranosuke, who told him “You must find the Sacred Tome of Koraikan in order to return to your physical body.” While searching through corridors of Koraikan, Yūta bumped into underpants of its female residents, and doing so would, eh, create some big trouble for planet Earth.

Amamizukan is an apartment complex where no boys are allowed. Tsukimi, a girl who adores jellyfish, lives there happily with her friends who all have nerdy obsessions of their own. Their peaceful lives gradually start to change when a beautiful woman helps Tsukimi out of a pinch. She stays overnight at the apartments—but it turns out "she" is really a "he".

The surreal adventures of three anthropomorphic fast food items: Master Shake, Frylock and Meatwad, and their human nextdoor neighbor, Carl Brutananadilewski.

16-year-old Hayate is really down on his luck. Because his unemployed parents are good-for-nothings who waste what money they have on gambling, Hayate had to start working at a young age to help out his family. Although such experience has made him inhumanly fast and tough and skilled at things boys aren't normally skilled at, it has also left him in an awkward position, as his parents have racked up such a huge gambling debt that they have sold Hayate to the yakuza for the value of his organs. In a desperate attempt to avoid that fate, Hayate decides to become a "bad guy" and kidnap someone to be held for ransom, but his efforts to do so are mistaken as a confession of love by the girl he targets. When he helps save the (as it turns out) ultra-wealthy 13-year-old Nagi from real kidnappers, she takes him in and gives him a job as her new personal butler (and love interest) until he can pay off his debt. But Hayate is more attracted to Nagi's beautiful teenage maid Maria, and head butler Klaus is initially disapproving of a boy with such a poor look. And then there's Nagi's pet Tama, who is also a force to be reckoned with.

Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!

Four men are assigned to the prison: Jūgo, a man who attempted to break out of prison and ended up extending his jail time; Uno, a man who likes to gamble with women; Rock, a man who likes to get into fights; and Nico, a man who likes anime.

Rinka Urushiba is a normal high school girl, until she encounters a penguin and shoals of glowing fish swimming through the sky. She looses consciousness only to awaken with the power to move through inanimate objects. At first she thought it was a hallucination if it were not for Kyotaro Azuma who witnessed the event and who, incidentally, has the ability to teleport. They decide to use their powers to combat people who might use their powers for evil.

When he was a child, Murakami was friends with a girl he called Kuroneko. One day, while trying to prove the existence of aliens to Murakami, she is killed in an accident that he barely survives. Guilty of his role in the accident, Murokami decides to dedicate his life to proving that aliens exist. Then, one day, a new student with mysterious powers transfers into his class who not only looks a lot like Kuroneko, but is named Kuroha, Neko.

Bayron City -- a Mega-Float type city in the Pacific Ocean, which doesn't belong to any particular nation. As the mine for Orgonium, a new energy resource, this city is the most noticed in the world right now, and here special cases caused by demons called "D Hazards" has been occurring frequently. Only a handful of people know about the existence of D Hazards. They are handled by PMCs (Private Military Companies). Shu is a young man living in Bayron City who runs such a company, but his company is tiny. On top of that, he cherry-picks his jobs, so he is always in a bind for money. His life, both publicly and privately, is being supported by the beautiful high school girl Kisara who attends a school in Bayron City.

This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?

Kouyou Kotesashi, a sports doctor with massage skills, enrolls at Seiwa University Affiliated High School to secure a scholarship. He works as a live-in dorm manager, managing the school's talented female athletes and managing their well-being through intense training and massage therapy.

The anime follows a salaryman who has a chance meeting with a girl named Ai on the train. They begin to meet every Monday on the train, with the man serving as her bodyguard on the crowded commute while they chat.

After dreaming about an anime she used to watch as a child, Minoa Asagaya could not forget a particularly memorable scene. However, despite her best efforts, she cannot recall the name of the show. Due to this, Minoa asks for help from her fellow classmates at Sakaneko High School. Her conversation is overheard by Arisu Kamiigusa, the most popular and wealthy girl in class who is also a hardcore otaku. Yet even with her vast knowledge, Arisu does not recognize the show. After discovering that there isn't an anime club at their school, Minoa and Arisu create the Anime Research Club, as they may obtain the answer to Minoa's mystery if they gather people who share the same interest. Thus, Minoa is exposed to a bizarre new world—the world of anime!

As a prophecy of doom unfolds on the peaceful land of Britannia, a purehearted boy sets out on a journey of discovery — and revenge.