

Through an unexpected turn of events, an ordinary elementary school student, Hiro Enryu, finds himself in the world of the "Dragon Collection" game. This is a world called Dragon Earth, where gods, humans, and monsters exist side by side. Those who roam this world using a magic book, called a Grimoire, and cards to summon monsters and search for treasures that bear the powers of dragons are called Dracolle Battlers. Despite his bewilderment, Hiro becomes a Dracolle Battler and, together with the friends he meets there, begins his adventure to become a legendary Dragon Master!

Sword and magic rule in the continent of Kuna'ahn. In this continent are three powerful nations: the Holy Kingdom of Amoria, the Kingdom of Ishilfen, and the Kingdom of Vanrodis, which share a delicate balance of power. Should disaster befall any one of the three nations, war would spread throughout the continent. Also residing there is the feared "Evil Dragon" Daganzord, an unstoppable force that leaves nothing but scorched land and destruction wherever he goes. Hiiro's parents, Bairo and Kismitete, joined other sorcerers in a magic ritual ten years ago in an attempt to seal Daganzord, but failed when someone interfered. The ritual would later become known as the "Balbagoa Tragedy." After being rescued by Giruu, young Hiiro set out to learn swordsmanship so that he could avenge his parents.

On Earth in the near future, humanity faced imminent destruction from mysterious giant creatures known as "Huge." The entire world unites against the Huge, and successfully develops weaponry known as "CHARM" (Counter Huge Arms) by combining science and magic. CHARM exhibits high rates of synchronization with teenaged girls, and the girls who use CHARM are viewed as heroes called "Lilies." Throughout the world, "Garden" military academies are established to train Lilies to face the Huge and to serve as bases to protect and guide people. Riri Hitotsuyanagi managed to pass the exam to enter the prestigious Garden known as Yurigaoka Girls' School. She entered in an attempt to find Yuyu Shirai, a girl who rescued her in her past. This is a story about Riri and other girls who aim to become Lilies at one such Garden.

Legends speak of the Shepherd, a savior who will bring peace to the seraphim and human worlds. Sorey has spent his life studying ancient books and exploring ruins to learn more about this legendary savior. When he and his seraphim companion Mikleo encounter a mysterious girl in the ruins, the stories of the Shepherd become Sorey's reality.

Humans have created many stories. Joy, sadness, anger, deep emotion. Stories shake our emotions, and fascinate us. However, these are only the thoughts of bystanders. But what if the characters in the story have "intentions"? To them, are we god-like existences for bringing their story into the world? Our world is changed. Mete out punishment upon the realm of the gods. In Re:CREATORS, everyone becomes a Creator.

Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!

Yuru, a young hunter, lives in a small village deep in the mountains, hunting wild game and leading a humble life with Asa, his younger twin sister. Their peaceful lives are torn apart when a dragon’s roar echoes across the sky. What secrets lurk within their village? What fate awaits them?

The story begins when high school student Kazuki Muto is killed one night saving a mysterious girl from a monster, only to wake up in his school dorm, believing it to have been a dream; however, he soon finds out that dream wasn't a dream at all when a giant serpentine monster attacks him and his sister. Tokiko Tsumura, the girl he saved, explains that the monster is a homunculus. Kazuki had been attacked and killed by it when he was rescuing her; however, she, feeling responsible for him, revived him by placing a Kakugane medallion in his chest, serving as a replacement heart.

Betrayed by his childhood friend and cast out of the Hero Party, Orhun Dura—once their loyal Enchanter—is branded by his former comrades as “a jack-of-all-trades but a master of none.” Alone, he sets out to forge a new path as a solo adventurer. His journey sparks explosive battles, deadly rivals, and unexpected allies—and he’ll rise to shatter every expectation. The ultimate solo comeback begins!

Hakuoro has lost his memory after succumbing to serious injuries. But thanks to an elderly woman and her granddaughter Eruruu, he is nursed back to health. His face is covered by a strange irremovable mask and he occasionally sees beastly visions. Eruruu now cares for him as he becomes accustomed to the village and its inhabitants, who all bear strange ears (the women also have tails). Though these people venerate the forces of nature, desecration of an altar forces them to take drastic measures to preserve their lives from the wrath of Mutikapa-sama, guardian of the forest.

Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.

Two kids whose families own businesses in a shopping arcade that's scheduled to shut down are thrown into a series of dimensions, each one a parody of some form of anime or video game, and try to find their way home.

As a prophecy of doom unfolds on the peaceful land of Britannia, a purehearted boy sets out on a journey of discovery — and revenge.

In the decade since the world became aware of the existence of magic, the world has undergone massive upheaval. However, a boy named Tōta lives in seclusion in a rural town far removed from these changes. His ordinary life is highlighted by his magic-using female teacher and his supportive friends.

Lingalind is a land enclosed by the Wall. The Wall covers, protects, cultivates, and nurtures the land. One day in Edger, a village on the outskirts of Lingalind, a mysterious man named Back Arrow appears. Arrow has lost his memory, but he claims that all he knows is that “I came from outside the Wall.”

In the future, Japan is a wasteland. In the Great Kanto Desert, scattered humans eke out a living in the hot sand. Among them, a short-statured man they call "Sunabozu" makes a living as a bounty hunter. Like a demon of the sand, he seems unbeatable. Yet, like all men, he has a particular weakness for the opposite sex...

In Japan in the year 2035, an accident known as the "Burst" occurs during a research project, spawning an out-of-control artificial life form called "Matter" that has spread throughout the Kurobe Gorge. The research city that was once hailed as the hope for humanity is cordoned off by the government. Two years later, 15-year-old Aiko Tachibana, who lost her family in the Burst, learns something unbelievable from Yuya Kanzaki, a new student at her school. A secret is hidden within her body, and the answer to the puzzle lies at the "Primary Point" that was the center of the Burst. Aiko resolves to infiltrate the restricted area, escorted by a team of divers and with Yuya as her guide. When boy meets girl with the fate of humanity in their hands, what new truth will come to light?

Rinka Urushiba is a normal high school girl, until she encounters a penguin and shoals of glowing fish swimming through the sky. She looses consciousness only to awaken with the power to move through inanimate objects. At first she thought it was a hallucination if it were not for Kyotaro Azuma who witnessed the event and who, incidentally, has the ability to teleport. They decide to use their powers to combat people who might use their powers for evil.

In a land of dragons, where citizens called breeders tame their dragon pals, races of dragons are born from breeders who are given a Seikoku: a dragon star-shape brand. Learning to ride and tame dragons comes easy to most students at Ansarivan Dragonar Academy — except for first-year student Ash Blake, who is known by his fellow classmates as the "number one problem child".

Lloyd is a white mage who was unexpectedly banished from the hero's party. As he was lost and uncertain, he happened to cross paths with an S-rank adventurer party in need of a white mage, so he joined them on their quest. Little did anyone know at the time that the hero's party would fall apart and Lloyd would rise to fame.

Kagami Sakamori was one of the top players in the VRMMO Ark Earth Online as Danblf, a veteran summoner with the gravitas to match his elite status. When he falls asleep playing one day, he's transported to a world where the game is reality—but instead of his all-powerful avatar, he's stuck in the body of a cute young girl! He can't let anyone know that this little cutie is really Danblf, so he takes the name “Mira” and claims to be Danblf's disciple. If this gets out, he'll never live it down!