

The genius behind the famous video game, “Better World,” Nisa’s father has dedicated his life to making the game the best in the world. Opting to walk her own path, rather than follow in her father’s footsteps, Nisa is now a successful young surgeon who has little to do with her father’s game. But when her father mysteriously goes missing, it’s up to Nisa to cross over into the world of video games in order to find him.

A rootless genius, Iris Nixon, steals an enigmatic code from a charming philanthropist and disappears. A tense countdown ensues as she races to unravel the code's mystery.

Nancy Drew makes plans to leave her hometown for college, but finds herself drawn into a supernatural murder mystery instead.

A group of teenagers go on a school camp in the Blue Mountains in Australia. While at the camp, Paul Reynolds accidentally goes into a parallel universe. This other world is inhabited by a more hierarchic and technologically different society, ruled by a group of people known as Spellbinders.

Two brothers, Wirt and Greg, find themselves lost in the Unknown; a strange forest adrift in time. With the help of a wise old Woodsman and a foul-tempered bluebird named Beatrice, Wirt and Greg must travel across this strange land, in hope of finding their way home. Join them as they encounter surprises and obstacles on their journey through the wood.

There is a town in Maine where every story book character you've ever known is trapped between two worlds, victims of a powerful curse. Only one knows the truth and only one can break the spell.

Michael lives in two separate realities after a car accident. In one reality, his wife Hannah survives the accident; in the other reality, his son Rex survives. Michael does not know which reality is "real", and uses the wristbands to differentiate the two. He sees two therapists: Dr. Jonathan Lee in the "red reality" and Dr. Judith Evans in the "green reality". At work, Michael's erratic behavior triggers clashes with his team; they do not know about Michael's uncanny ability to solve crimes using details from both realities.

We love to play games with our children. But what happens when someone else starts to play with them too? Someone we don't know. Can't see. Can't hear. In The Whispers, someone or something -- is manipulating the ones we love most to accomplish the unthinkable. An unseen alien force has figured this human weakness out. They have invaded earth and are using our most unlikely resource to achieve world domination – our children.

12-year-old Griffin Campbell and his family move to the small town of Sulphur Springs and take ownership of an abandoned hotel rumored to be haunted by the ghost of a girl who disappeared decades ago. Griffin befriends Harper, a bright-eyed, mystery-obsessed classmate and together, they uncover a secret portal that allows them to travel back in time. In the past, they’ll attempt to uncover the key to solving this unsolved mystery, a mystery that affects everyone close to them.

An anthology series containing drama, psychological thriller, fantasy, science fiction, suspense, and/or horror, often concluding with a macabre or unexpected twist.

A woman finds herself trapped in a virtual circus where she and five other humans are subject to the whims of a wacky AI ringmaster. In this digital purgatory they must face frightening NPCs and cope with their own personal traumas.

This sweeping science-fiction saga delves into the rich “Halo” universe with seven exciting stories (told in eight parts) focused on Master Chief’s mysterious origins, the Spartans’ advanced combat capabilities, and the tense rivalry between Spartans and Orbital Drop Shock Troopers (ODSTs).

John Doe tell the story of a man who wakes up naked on an island off the coast of Seattle, knowing everything in the world there is to know—except for who he is and how and why he ended up there.

In the year 2149, the world is dying. The planet is overdeveloped and overcrowded, with the majority of plant and animal life extinct. The future of mankind is in jeopardy, and its only hope for survival is in the distant past. An ordinary family goes on an extraordinary journey back in time to prehistoric Earth as a part of a massive expedition to save the human race.

Sapphire & Steel is a British television science-fiction fantasy series starring David McCallum as Steel and Joanna Lumley as Sapphire. Produced by ATV, it ran from 1979 to 1982 on the ITV network. The series was created by Peter J. Hammond who conceived the programme under the working title The Time Menders, after a stay in an allegedly haunted castle. Hammond also wrote all the stories except for the fifth, which was co-written by Don Houghton and Anthony Read. None of the stories had onscreen titles, or any official titles assigned by the writers. The Region 1 Complete Series DVD release gives the titles "Escape Through a Crack in Time", "The Railway Station", "The Creature's Revenge", "The Man Without a Face", "Dr. McDee Must Die" and "The Trap", respectively. These titles have often been cited as having been created by science fiction magazine Time Screen.

Three teens join forces to find a way home after waking up in a strange realm filled with magic portals, perplexing puzzles and vicious beasts.

Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.

Interconnected phone conversations chronicle the mysterious story of a group of strangers whose lives are thrown into disarray in the lead-up to an apocalyptic event.

Newlywed Melinda Gordon tries to help the dead communicate with loved ones, but sometimes the messages she receives are intense and confusing. Most of Melinda's efforts involve resolving conflicts that are preventing the spirits from passing over.

A pie-maker, with the power to bring dead people back to life, solves murder mysteries with his alive-again childhood sweetheart, a cynical private investigator, and a lovesick waitress.

Mick St. John is a captivating, charming and immortal private investigator from Los Angeles, who defies the traditional blood-sucking norms of his vampire tendencies by using his wit and powerful supernatural abilities to help the living.