Writing
One day, Artyom, a Moscow schoolboy who is passionate about computer games and the latest technologies, discovers the magical world of the circus. Despite his mother's prohibitions, the boy once again sacrifices sleep for sitting in front of the monitor and becomes the hero of a computer game. Now Artyom and his classmates will have to complete an exciting quest, face the intrigues of a virtual circus, save gymnast Agatha and escape from the evil magician-trickster Fortunatus themselves. Real life will also present the young heroes with a number of challenges that the children will have to cope with without the help of their parents.…
VXII century. The Old Believer family lives in the sleepy Siberian taiga. They keep an ancient miraculous icon that has saved them from trouble more than once. The icon used to belong to the boyar Morozov and came to them after his arrest. In the 1970s, a group of researchers assembled an expedition to Siberia, to the place where Old Believers live. The icon seems to be in the skete of Karp and his daughter Agafia. Historians want to make sure that the rumors are true, they do not know that several more interested groups are also sent there - students, foreign agents and treasure-seeker criminals.
The whole world of a young girl Sasha is changing after she meets Sun - a hippie leader.