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The series follows four close friends who live in the all too depressing yet fictional village of Greyville, Ireland. The kind of place you would expect barely anything to happen. But for Eoin McGintley, Patrick Quinn, James Dames, and Marky Mac, the four of whom are just trying to find some adventure and a few laughs, it becomes the epicentre for their many outright whacky and foolish shenanigans as the lads try to just have fun with what little youth they have left now that adulthood lies closer around the corner for this group of immature teens.
While tending bar, Ciarán is approached by Sean, confused by Sean's Irish, Ciarán realises he has fallen out of touch with his language. When he finds his father's old Irish notes, he takes this a sign to teach himself again, with his Irish improved, he finds himself a new job and feels more in touch with his culture and family than before
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In a gambling-oriented society, Orla battles with her crumbling relationship and having to leave her life up to pure chance or returning to the Betting Zoo; a gameshow where masked racers are imprisoned until they win.
A hot-headed old man sitting in his living room is visited by two different workers requiring payments from him during the day.
A porch pirate opens an unusual package, unaware that its contents belong to a cult.
Tortured by an overwhelming amount of guilt, a young boy remembers his loving mother as his life flashes before his eyes.
An exploration of childhood comfort items and the psychological and emotional significance they hold.