Writing
At a fantasy rave party in an old castle, Gry seeks an escape from the pain and self-hatred that have taken hold of her. In her encounter with Pil and Danny, she sees a chance for happiness, but can Gry break free from her old demons?
When 10-year-old Ole finds a mysterious dream crafting machine at his granddad's attic, a new world of endless opportunities awakes. But what happens when you get so caught up in your own imagination, that you loose interest in the outside world?