Writing
On the final night of summer at Camp Emberpine, a group of teens enters the legendary all-night treasure hunt they've spent years dreaming about — only to discover the game has become something far more dangerous than anyone imagined.
James Wynn wants to ask his deceased father questions about the Family Business. He invents a device that gives him the ability to go back in time to 1985. However, when he arrives, there's a problem.