Moritz Geiser
Directing
Known For

In the Georgian mountains, a cable car connects a village with a smaller town in the valley. Iva started working for the cable car as a conductor and is now in charge of handling the gondolas. While one gondola goes up to the village, the other goes down to the valley. Halfway down, the gondolas meet every half hour. This is exactly the moment when Iva and Nina, the conductor of the other gondola, meet each time. Where at the beginning only collegial greetings were exchanged, over time a flirtation develops. What follows is the big love and stress with the boss.
Gondola

In this adaptation of Franz Kafka's story of the same name, a streamer fasts for 40 days in front of a large online audience. Thousands follow and comment on his life in his 24/7 livestream. He receives support from his manager, an avant-garde ASMR artist. Interest in his performance suddenly fizzles out when he begins a new round of fasting. With less and less of an audience, he has to look for new management, but continues to fast anyway. Left completely alone, he finally breaks his old fasting records, but unnoticed by everyone. When one last viewer appears shortly before his death, the streamer reveals why he had to fast.
A Hunger Artist

Guille, a young Venezuelan immigrant, is a bartender in Berlin. On a lonely night at the bar, he is surprised by the sudden appearance of his brother Memo, whom he hasn’t talked to in a long time. Over the course of a surreal night out, past grievances of the two estranged brothers will come to the fore as they make sense of a mysterious message from back home.
Memo

Cranky teacher Helen and notorious problem student Mia hate the social roles they were assigned by the institution of highschool. When a seemingly harmless conflict between them escalates, the boundaries of their identity constructs and those of the cinematic narrative are blown. What follows is a genre-busting trip through nocturnal Berlin, driven by a longing for physical immediacy and a worthy sparring partner in an increasingly disembodied and virtual world.