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Yoichiro Kawaguchi

Art

Biography

Working on the artistic side of Computer Graphics since the 1970’s, Yoichiro’s prolific career began in 3D Computer Animation at Kyushu University (BA) and University of Tsukuba (MFA). Soon after receiving his degrees, he applied his interest in nature to creating GROWTH Model, a Self-Organizing approach to developing a formative algorithm of a complex life form. The resulting paper and works he submitted to SIGGRAPH 1982 contributed to the emerging field of representing natural phenomenon. Since the mid 1980s he has been active in the international community, showing at venues such as Images du Futur in Montreal, ISEA, Ars Electronica, the Venice Biennale, and at SIGGRAPH. He has taught at the University of Tsukuba, and since 1998, at the University of Tokyo. Kawaguchi is a tireless supporter of our community, enthusiastically sharing his work with other artists around the globe. He greets students and colleagues with the same warmth and sincere interest in sharing, continuing to inspire others to follow his lead in explorations with personal aesthetics in the digital arena. Recently, his interest in collaborations led him to work with performers, merging his dynamic imagery of natural fantasy forms with the movements and forms of human dancers. Similarly, he has collaborated with researchers working on new forms of electronic image output, ranging from the early pioneers of high definition video to those who are bringing digital imagery to our tangible everyday environment through designs on clothing and sculpture. His current research includes exploring large-scale plastic sculptures using newly available materials.

Known For

Luminous Visions
7.5

A digitally animated universe that contains eleven discrete "cyber-worlds".

Luminous Visions

1998
Float
8.0

When wonders of nature - dazzling metamorphoses of living creatures and the beauty of it all - astound us, we are often captured by mysterious inner functions, mechanisms and principles, as well as what we can see

Float

1987
Artificial Life Metropolis ‘CELL’
8.0

‘Artificial Life Metropolis CELL’ presents three-dimensional plastic art as represented by a computer image using the basic principle of a cellular model as seen from an artistic point of view.

Artificial Life Metropolis ‘CELL’

1994
Embryo
N/A

Psychedelic CG animation by Yoichiro Kawaguchi.

Embryo

1988
Cytolon
N/A

A new visual representation of ecological space inside artificial creatures. The movie was rendered with in-house software.

Cytolon

2002
Flora
N/A

Liquid colour comes to life through artificial intelligence in this video created by Yoichiro Kawaguchi. There are at least two different versions with different openings and soundtracks.

Flora

1990
Gigalopolis
N/A

Mesmerising swathes of colour and liquid 3D animation.

Gigalopolis

1995
Eggy
N/A

The Eggy Robot project aims to synthesize a robot of which artistic appearance and emergent behaviours make us feel and imagine the emergence of primeval organisms. Of all the computer animators that pursued the goal of wild, virtual exotica, none could equal the overwhelming, needlepoint visual intensity of Kawaguchi’s work. One of the world’s leading researchers into 'blobby organic modelling, he depicted a world composed of molten, shape-shifting organs without a body.

Eggy

2009