Mizuki Kiyama
Visual Effects
Biography
Born in 1992, Osaka. During a film festival, she was inspired by short animations made by directors who were in her generation. She then started making her own films.
Known For

First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
Keep Your Hands Off Eizouken!

It is August 12th. After the remote control to his boarding house's only air conditioning unit is inadvertently destroyed by spilled cola, "I" devises a plan to return to yesterday in a time machine to recover the remote before it breaks. However, his prankster friend Ozu cannot resist playing with past events, even if it means bringing the universe to the brink of destruction. Now "I" finds himself racing through time to avoid disaster.
The Tatami Time Machine Blues

Precocious tween Karin finds herself abandoned by her father in rural Japan. Living in a temple with her grandfather, she meets Anzu, a giant "ghost cat" and notorious layabout tasked with looking after her. Distrustful of her new guardian, Karin sabotages Anzu's odd jobs for the townsfolk and befriends the eccentric local forest spirits. In an effort to win Karin over, Anzu accidentally makes a deal with the devil, and all Hell breaks loose.
Ghost Cat Anzu

It is August 12th. After the remote control to his boarding house's only air conditioning unit is inadvertently destroyed by spilled cola, "I" devises a plan to return to yesterday in a time machine to recover the remote before it breaks. However, his prankster friend Ozu cannot resist playing with past events, even if it means bringing the universe to the brink of destruction. Now "I" finds himself racing through time to avoid disaster.
The Tatami Time Machine Blues

An untidy room. Empty beer tins, empty wine bottles, a half-empty glass of whisky... A girl is getting up absent-mindedly and starts preparing herself. YOUR morning starts. Lazy and hard-to-wake-up YOU. The emoticon is ME watching over YOU. I play tricks on YOU, while YOU are playing the guitar and drinking. One day, in town, YOU walk past THE CHILDHOOD FRIEND who is buying an Anemone I liked, and remembering that I liked them, YOU rush out to buy them. THE CHILDHOOD FRIEND displays the Anemone with care. One day, years after I died, YOU hear noise from the closet. Opened, YOU see MY garden right in front of YOU. Overflowing emotions of ME and YOU. When exiting from the room with memories, a picture of the Anemone that YOU painted is displayed in YOUR new room.
Garden of Remembrance

Mizuki Kiyama's short animation utilizes a paint on glass technique to render a young girl's visit to a neighborhood sento (bath house) with her mother with dazzling sensuous wonder. Evoking childish fascination at daily rituals, this quotidian act amidst feminine intimacy becomes a space of otherworldly fantasy.
Bath House of Whales

The borderland between sleeping and waking is the moment when the daughter melds into her father.