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Conor Bateman

Directing

Known For

RESET
N/A

Commissioned for the Australian Centre of the Moving Image (ACMI) exhibition The Future & Other Fictions, this essayistic collage work explores the cinematic world of cyberpunk, from sprawling dystopian megacities to the digital playground of cyberspace.

RESET

2024
Hollow Jungle
N/A

Somewhere between Sri Lanka and the island of New Guinea, in the upper reaches of the Amazonia jungle, there is rumoured to be a lost tribe of cannibals. Assembled out of Italo cannibal mondo movies, Hollow Jungle documents their rituals, sourcing their power in narrative repetitions and analogies, before structurally locating them in the prurient pathologies of certain pseudo-ethnographies.

Hollow Jungle

2019
You Will See Me
N/A

A five-channel video installation commissioned for the permanent exhibition space at the Australian Centre of the Moving Image (ACMI). “The camera doesn’t just capture us, it frames who we are and how we’re seen. Since the camera became more accessible in the mid-20th century, artists and amateurs alike have turned the lens on themselves to create a stage both private and public. This tradition is continued, amplified and transformed through reality TV, the internet and social media, the latest forms to use straight-to-camera techniques to share our common humanity, project authenticity and illuminate how a sense of self can be constructed through the moving image.”

You Will See Me

2021
The New Monuments
N/A

Artists like Robert Smithson, Donald Judd and Peter Hutchinson borrowed liberally from science fiction film and literature in their work. This collage treats the marvellous, seemingly indestructible, objects of mid-century science fiction cinema as artworks in their own right.

The New Monuments

2018
Runtime
8.0

Conor Bateman has sliced clips from (mainly American) horror films in which a cinema audience is slain schlockily in a theatre – an overlooked, self-reflexive trope across the genre. In each sequence, the screen is masked out to reveal the prior sequence: each audience is successively watching the killings that we, the actual audience, have just seen. The onscreen audience never leaves the theatre – there’s nowhere else in this world beyond the cinema, and the scenes of entrapment and containment play out in similarly-framed spaces of chaos (what if what we watched onscreen leaked out?). Without a scrap of ideology-addled earnestness, the tone moves from playful to inevitable. Like a game, it all loops together in an oddly fun, self-sustaining spiral of dramatic irony.

Runtime

2019
gameObject Permanence
N/A

A four-part video work that moves from digital fragility and commercial ambition to personal reflection and mourning, exploring how virtual worlds end.

gameObject Permanence

2025
Analects of Kung Phu: Book 1, The 69 Dialogues between the Lamp and the Shadow
N/A

Reclaiming wise sayings from movies and TV shows like Drunken Master (1978) and Avatar the Last Airbender (2005–08), Analects of Kung Phu presents a moving image philosophy for surviving contemporary life. Taught by action stars but inspired by classic Chinese texts like Lao Zi’s Dao De Jing, the work questions whether these life lessons are genuinely useful. The film explores how wisdom can be oversimplified and misused, how film subtitles miss the mark or even present a completely different narrative, and how we are guided in our day-to-day life by the movies we watch.

Analects of Kung Phu: Book 1, The 69 Dialogues between the Lamp and the Shadow

2021