Acting
After the death of Alexey Gradov, the owner of a large construction holding company, his heirs enter into a struggle for a billion-dollar fortune with a former official and business partner of the deceased. On the family side, the war is led by Gradov Sr., the patriarch of the family, who founded the family business in the 90s, but retired. As an ally, he takes the financier and strategist of the company Nadezhda, who was not only a colleague, but also his son's mistress. In addition to the redistribution of assets, the Gradovs — wives, children, grandchildren — are busy identifying old grievances and accumulated claims against each other. They have everything—money, power, connections, status. But that's not enough for them. In the pursuit of inheritance, they are ready to tear apart not only the enemies of the family, but also each other.
A gifted transplant surgeon, framed for a journalist’s murder, escapes prison to uncover the truth. On the run, he dives into the shadowy world of illegal organ trade, torn between clearing his name and exposing those who betrayed him.
In the One Call bar, anyone can call a deceased loved one by agreeing to a deadly game of Russian roulette. Investigator Andrey Morozov is looking for his missing son, and all the evidence leads to a mysterious bar that appears in different places, leaving behind the bodies of dead visitors.
17th century. In the dense Siberian taiga, lives the Shlykov family of Old Believers. They guard an ancient, miraculous icon that has saved them from harm on numerous occasions. The icon formerly belonged to the boyar Morozov and came into their possession after his arrest. Rumors of the numerous miracles performed by this icon spread far and wide. The memory of the icon has endured for centuries.
After graduation our main character Yesenia dreams about work- ing with Rodion Meglin. He is a mysterious, secretive man, a lone investigator with little known about his methods. When Yesenia turns into his trainee she begins to realize that the essence of his method is that Meglin himself – that of a maniac. He feels them instinctively. He is allowed to eliminate some of them, look after others and save their lives. Our heroine who was never meant to work alone will go alone, facing the most horrible crimes of the last decade.
A Moscow University student discovers that his otherwise unremarkable car can fly. After his father is attacked, he decides to use the car to fight crime and becomes the city's defender against an evil millionaire.
Moscow, 1978, the eve of the Olympic Games. In the Soviet Union, several cases of fraud have been registered, the victims of which were women "with a position in society." The victims describe the signs of the criminal in the same way: a charming, intelligent middle-aged man, easily insinuates himself into trust. After the suicide attempt of the deputy chairman of the district executive committee, a professional detective, police captain Shmakov and senior police lieutenant Polina Novgorodtseva, takes over the investigation of a high-profile case.
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BeHappy is a secret invisible application that serves to buy drugs through a smartphone. Its users face a serious opponent who hides under the name of Anonymus. He informs them that he has managed to disclose the data of everyone who has ever used this application and now he gives them a choice - to go to the police and confess everything or play a game with death. What happens if you lose this game becomes clear when Be Happy users receive a photo of kladen with his throat cut.
The film is a satire on the clichés used in sports dramas. Tennisov, a top badminton player, loses in the World Championship final because he decided to use a previously unbeatable shot, the "Unbreakable Candle." Tennisov retires from the sport, but unexpectedly gets a second chance a year later. His former coach invites him to play doubles with the young player Dmitry Malikov at the World Championship.
Budding metropolitan investigator Oleg Khlebnikov kills a criminal during detention. Oleg is sure that the villains should be punished not only by the court. The deceased turns out to be a media person, and in order to hush up the scandal, his death is called an accident, and Khlebnikov is sent to the taiga city to sit out the watch, and soon return to Moscow. It won't work on a quiet business trip.
Moscow. 60s. Young lawyer starts working in one of the most pow- erful legal services in USSR called Filial No 1. She needs to prove that her presence there is not accidental.
Unsuccessful actor Alexey Vyazintsev learns that his father was killed under mysterious circumstances. Alexey travels to Shironino, his father's hometown, to sell his apartment, but instead finds himself embroiled in a series of dangerous events. Locals believe that the books of the long-forgotten Soviet writer Gromov have magical properties. Each of these books gives a specific effect: Rage, Patience, Power, Joy, Strength or Memory. The secret world of readers of Gromov's books is divided into Libraries that hunt for books all over the country and are ready to kill competitors for the sake of their strength. Vyazintsev will have to become a part of one of the Libraries, reveal the secrets of his own family and go in search of the rarest of magical books — the book of Meaning.
Two policemen— Katya and her partner Kukharenko, find a strange man with a canvas bag on his head at a bus stop. His name is Roma Aksentiev. Before that, he had been in the hospital for six months, but the 30-year-old man remembers absolutely nothing more: where he lives, where his relatives are, what happened before the hospital. Aksentiev has a gift: as soon as he touches the hands of a man or a woman, he sees their past or future. Such psychic abilities can be useful to police officers, especially since right now a mysterious maniac named Vodyanoi appears in a provincial town. He drowns his victims in reservoirs. A mystical detective will reveal the secrets of Aksentiev's gift and past, and the psychic himself will help Katya and her partner solve more than one complicated case.
After wandering around the world for a long time, Vladimir Dubrovsky returns to the Russian Empire with a new name and a new face, now he is a mysterious foreigner — Don Diego de la Vega. Arriving in Kistenevka, Dubrovsky sees that the arbitrariness of the landlords reigns in his native lands, and robbers are rampaging on the roads, hiding behind the name of Dubrovsky. There, the hero meets his former lover Masha and finds himself embroiled in a dangerous game against the family of the cruel Kirila Petrovich Troekurov, with whom Dubrovsky has old scores.
Nathaniel, a reclusive network administrator immersed in the digital world, falls in love with a girl he only knows online. To meet her in person, he does a series of crazy things. He flies to Novosibirsk, to the middle of nowhere, where he discovers a third world—a world of absolute silence at night, where the nearest power outlet is two hours away. It's a world of unhurried conversations and tall pine trees, a world of grass and skies that doesn't exist in the city.
Vitya Kasatkin has an unusual hobby - he is engaged in Japanese sumo wrestling. His love for sumo was instilled in him by his father, who left the family 8 years ago and went to Japan. For many years, the boy has been living with one dream - to get to a youth tournament in Japan, in the hope that his father will see him, understand that he was wrong, and return to them.
VXII century. The Old Believer family lives in the sleepy Siberian taiga. They keep an ancient miraculous icon that has saved them from trouble more than once. The icon used to belong to the boyar Morozov and came to them after his arrest. In the 1970s, a group of researchers assembled an expedition to Siberia, to the place where Old Believers live. The icon seems to be in the skete of Karp and his daughter Agafia. Historians want to make sure that the rumors are true, they do not know that several more interested groups are also sent there - students, foreign agents and treasure-seeker criminals.