Writing
A teenager becomes fascinated with witchcraft, but things go terribly wrong. He flees to a cemetery, where he encounters Death in a dark, nearly deserted arcade. Amid metaphysical conversations and pinball high scores, he tries to outwit Death and earn another chance at the game.
In São Paulo, the black part of the elite, while whites take over the periphery. In this scenario, a lawyer has to deliver cell in a prison, but on the way he is robbed. Without the devices, the man begins to be threatened by the leaders of the prison, which still planning an attack in the city.