Writing
R. L. Stine's The Haunting Hour is a Canadian/American original anthology horror-fantasy series, with episodes each half an hour long. The series is based on The Haunting Hour: Don't Think About It Movie, and the books The Haunting Hour and Nightmare Hour anthology by R. L. Stine.
Anything can turn spooky in this horror anthology series based on the best-selling books by master of kid horror, R.L. Stine. In every episode, see what happens when regular kids find themselves in scary situations, and how they work to confront and overcome their fears.
Five kids are given the power to morph into any creature they wish to help them fight villainous Visser Three and his fellow Yeerks, a breed of parasitic aliens threatening Earth.
Two brothers have half of a powerful ancient Chinese talisman. An evil gang leader has the other half, and determines to get the brothers' half and have a complete medallion so he can gain absolute power.
Samantha's band, the Zettabytes, is meeting with little success, so her friend Roscoe uses his knowledge of technology designed by his father to create a holographic lead singer, Loretta Modern. The band instantly becomes successful, but Samantha begins to feel alienated, Roscoe discovers feelings for Samantha, and Loretta struggles with individuality.
Based on the book of the same name by Neal Shusterman, adapted by Universal.
Trina and her brother Dan think dad's dummies are pretty cool. Until one day they notice one of the dummy's hands is warm, humanly warm! Then they hear eerie voices coming from the attic. Could the dummies be leading lives of their own?
Things have been strange ever since the new kid moved into Fever Swamp. A kid can't change into a werewolf, or can he?
Described as a story involving a family’s effort to survive amid solar flares that begin destroying planet Earth
When Hannah Fairchild meets her new neighbor, Danny Anderson, she thinks he's a bit weird...could he be a ghost?
Three teens, slated to be 'unwound,' run for their lives in a future that is too close for comfort.
A boy living with a mental illness escapes his real world to join a pirate crew aboard the Challenger Deep.