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Judge Whitaker

Judge Whitaker

Visual Effects

Biography

Animator that went on to become a pioneering producer & director of educational and religious films at Brigham Young University, where he is credited with establishing a motion picture studio. In many ways his life would parallel that of Walt Disney, who would become his long-term employer. - IMDb Mini Biography By: Brian Greenhalgh

Known For

Cinderella
7.0

Cinderella has faith her dreams of a better life will come true. With help from her loyal mice friends and a wave of her Fairy Godmother's wand, Cinderella's rags are magically turned into a glorious gown and off she goes to the Royal Ball. But when the clock strikes midnight, the spell is broken, leaving a single glass slipper... the only key to the ultimate fairy-tale ending!

Cinderella

1950
Alice in Wonderland
7.2

On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.

Alice in Wonderland

1951
Peter Pan
7.2

Leaving the safety of their nursery behind, Wendy, Michael and John follow Peter Pan to a magical world where childhood lasts forever. But while in Neverland, the kids must face Captain Hook and foil his attempts to get rid of Peter for good.

Peter Pan

1953
Fun and Fancy Free
6.3

Jiminy Cricket hosts two Disney animated shorts: Bongo about a circus bear escaping to the wild, and Mickey and the Beanstalk, a take on the famous fairy tale.

Fun and Fancy Free

1947
Lambert the Sheepish Lion
7.0

Disney Legend Sterling Holloway narrates this classic animated short. A mix-up by Mr. Stork finds a little lion cub in the care of a gentle flock of sheep. Doted on by his mother, but teased by the other lambs, Lambert soon grows to become a massive lion, but as shy and gentle as the ewe who raised him. When a hungry wolf begins to stalk the herd, will Lambert find the courage to protect his mama?

Lambert the Sheepish Lion

1952
Mr. Duck Steps Out
6.6

Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses

Mr. Duck Steps Out

1940
Corn Chips
7.3

Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.

Corn Chips

1951
Donald's Snow Fight
7.2

It's snowed, and Donald Duck is going sledding. Meanwhile, his nephews have built a snowman at the bottom of the hill. Donald aims his sled at their snowman and demolishes it, so the boys get even by including a boulder in the bottom of their next snowman. This means war, so they retreat to opposing snow forts for battle.

Donald's Snow Fight

1942
Officer Duck
6.0

Officer Donald Duck (Officer #13) is assigned to apprehend a criminal named Tiny Tom. Donald assumes by the name that he'll be a pushover but when he reaches Tom's hideout, he discovers "Tiny" Tom is actually a hulking Pete who immediately disposes of Donald. Donald decides to use strategy and is able to reenter Pete's house disguised as a baby who Pete surprisingly warms to. When Pete discovers Donald, he chases him down the street but is finally apprehended by Donald's marching police colleagues who make the arrest.

Officer Duck

1939
Chef Donald
6.9

Donald decides to try cooking along with a radio show.

Chef Donald

1941
A Knight for a Day
6.6

By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.

A Knight for a Day

1946
Donald's Dog Laundry
6.5

With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.

Donald's Dog Laundry

1940
Honey Harvester
6.5

Donald is working in his greenhouse when he notices a bee harvesting nectar (well, actually, it appears to already be honey). Donald tries various approaches to find the hive, which despite the bee's best efforts to throw him off, he eventually discovers in the radiator of an old car. He drains the honey and starts to leave when the bee spots him and mounts an attack. The bee adds a cactus needle to extend his stinger. Donald relents and returns the honey all but one jar, until the bee spots him.

Honey Harvester

1949
Cipher in the Snow
7.1

Asking to leave a school bus, Cliff, a young teenager, collapses and dies in the snow near the roadside. His math teacher is asked to notify the parents and then write a short obituary. Although he barely knew him, his teacher is intent on unraveling the mystery of the untimely death.

Cipher in the Snow

1974
All in a Nutshell
6.8

Donald steals Chip and Dale's nuts for his nut-butter shop, which is shaped like a giant walnut, Chip and Dale, roll and "shoot" Donald into a nearby lake.

All in a Nutshell

1949
Donald Gets Drafted
6.3

Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP.

Donald Gets Drafted

1942
Donald Duck and the Gorilla
7.1

Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.

Donald Duck and the Gorilla

1944
Food for Feudin'
6.8

Chip and Dale are busy collecting nuts and hiding them in a tree, when Pluto comes along and tries to hide his bone in the same tree. When all of the nuts end up in Pluto's dog house, Chip and Dale must come up with a way to get the nuts back.

Food for Feudin'

1950
No Sail
6.1

Donald and Goofy rent a sailboat. This boat is a bit unusual: to rent it, you put a nickel in a slot, and the mast and sail pop up. Unfortunately, after a while, they pop back down. When Donald runs out of nickels, they are marooned. Goofy waves his shirt at a passing cruise ship, but they (and he) mistake this for a friendly greeting. A flying fish lands in the boat; while the boys fight over it, a gull grabs it. They try to bash the gull, which lands atop their heads, with predictable results. Finally, as the sharks circle, they try fishing, with Donald as the unwitting bait. He eventually lands back in the boat, where his bill lands in the coin slot and gives them a way home.

No Sail

1945
Bootle Beetle
6.0

An older beetle of a rare variety advises a young passerby against crossing a stream, where he is likely to get trapped by bug collector Donald, as he himself almost was when he was young.

Bootle Beetle

1947