Acting
After a full summer at Hacketts Quarry Summer Camp, nine camp counselors find themselves having to spend an extra night at the camp, without knowing who or what is lurking in the shadows of the old quarry
Alice Levine is stepping out of her comfort zone to embark on a journey of sexual discovery across the UK. Invited into homes all over the country, she will explore what sex means for modern Brits; whether they’re doing it for pure pleasure, for money, or even seeking spiritual enlightenment.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
1547. Fernando de Gama, a young "Soldier of Fortune" from Portugal, set sail for the Orient in an effort to find a man who murdered his father and, with luck, like many of their compatriots, to make his fortune. A vicious storm in the Indian Ocean almost ended his plans when he was on the ship sank. The sole survivor, he was washed up on a tropical beach only to be captured by Arab slavers and taken to Ayutthaya in the kingdom of Siam, where he was offered for sale as a slave.
Following the sudden death of their last surviving parent - their Dad, two brothers and two sisters return to the family home after many years to face each other, face facts and face the future. But what do they know of the past?