FEEL IT.STREAM
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Jean MacCurdy

Production

Known For

Batman: The Animated Series
8.6

Vowing to avenge the murder of his parents, Bruce Wayne devotes his life to wiping out crime in Gotham City as the masked vigilante "Batman".

Batman: The Animated Series

1992
Batman Beyond
8.2

As new villains overrun Gotham City of the future, the aging Bruce Wayne hangs up the cape of the once invincible Batman. But when troubled teenager Terry McGinnis stumbles upon the Dark Knight's secret, a new alliance is forged. And a triumphant new Batman is born.

Batman Beyond

1999
Animaniacs
8.0

The two Warner Brothers Yakko and Wakko and their Warner sister Dot had been (supposedly) created in the 1930's, but their cartoons were too screwy for the general public to handle. The three Warners were locked up in the studio water tower until they escaped in the 90's. There, they run wild, causing chaos everywhere!

Animaniacs

1993
Justice League
8.2

The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.

Justice League

2001
The New Batman Adventures
8.0

After a long hiatus -- The Caped Crusader is back and cooler then ever, in the animated action-packed series -- The New Batman-Superman Adventures. Picking up years after Batman: The Animated Series, the series highlights Batman and his crimefighting cadre of Nightwing, Robin and Batgirl, as they join forces to battle Gotham City's classic super-villains.

The New Batman Adventures

1997
Taz-Mania
7.0

The wildest teenager south of the Equator, Taz lives to party. With his insatiable appetite, he tends to eat everything in sight. The oldest child in a family of five, Taz works at a rather bizarre coastal resort, the Hotel Tasmania, as a bellhop, busboy to earn party money.

Taz-Mania

1991
Scooby-Doo, Where Are You!
7.8

Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.

Scooby-Doo, Where Are You!

1969
The Zeta Project
7.6

Follow the futuristic adventures of Zeta, a renegade government-designed robot, and Ro, his 15-year-old streetwise companion.

The Zeta Project

2001
The 13 Ghosts of Scooby-Doo
7.9

Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.

The 13 Ghosts of Scooby-Doo

1985
Hitpig!
6.6

A porcine bounty hunter accepts his next hit: Pickles, a naive, ebullient elephant. Though he initially sets out to capture the perky pachyderm, the unlikely pair find themselves crisscrossing the globe on an adventure that brings out the best in both of them.

Hitpig!

2024
Scooby-Doo on Zombie Island
7.7

After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.

Scooby-Doo on Zombie Island

1998
Scooby-Doo! and the Witch's Ghost
7.4

Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored to have been a witch.

Scooby-Doo! and the Witch's Ghost

1999
The Batman/Superman Movie: World's Finest
7.4

As the Joker visits Metropolis with a plan to kill Superman for Lex Luthor, Batman pursues the clown to Superman's turf.

The Batman/Superman Movie: World's Finest

1997
Scooby-Doo and the Alien Invaders
7.1

A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo! and the Mystery Inc., Gang into their most unearthly adventure ever.

Scooby-Doo and the Alien Invaders

2000
Scooby-Doo and the Cyber Chase
7.3

When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.

Scooby-Doo and the Cyber Chase

2001
Tom and Jerry: The Magic Ring
6.4

The Oscar-winning cat-and-mouse twosome--Tom and Jerry--returns with another adventure. When Tom and Jerry's irrepressible curiosity gets the best of them, the mysterious magic ring that Tom guards with his life ends up stuck over Jerry's head. Now, Jerry must find a way to free himself of the ring while fleeing Tom, who wants to remove the ring any way he can! Find out if the pair can conjure up a solution in this fur-raising, madcap escapade.

Tom and Jerry: The Magic Ring

2002
Tiny Toon Adventures: How I Spent My Vacation
6.8

Term-time ends at Acme Looniversity and the Tiny Toon characters look forward to a summer filled with fun. Buster and Babs Bunny turn a water fight into a white-water rafting trip through the dangerous Deep South; Plucky Duck and Hamton Pig share the most impossibly awful car journey imaginable on the way to HappyWorldLand; Fifi's blind date becomes a "skunknophobic" nightmare; and a safari park is turned upside-down by Elmyra's search for "cute little kitties to hug and squeeze".

Tiny Toon Adventures: How I Spent My Vacation

1992
Animaniacs: Wakko's Wish
7.5

The Warner Brothers (and the Warner Sister) go on a quest to find a fallen wishing star to help Dot with her illness. Unfortunately the rest of the town, including an evil king, also hear about the star and want to get to it first to have their own wishes come true. It's a race against time and it's up to the three zany siblings to get there first.

Animaniacs: Wakko's Wish

1999
Batman Beyond: The Movie
7.2

Fuelled by remorse and vengeance, a high schooler named Terry McGinnis becomes the new Batman as he fights crime in the futuristic Neo-Gotham City.

Batman Beyond: The Movie

1999
Waynehead
7.0

Ten-Year-Old Damien "Damey" Wayne, living with little money, tries to deal with life as a pre-adolescent.

Waynehead

1996