Directing
Enabled by a mysterious futuristic machine, Max, a young woman, dives inside the mind of her dying girlfriend, trying to find the essential memory that could save her life, all the while being hunted by a man they presumed to be dead.
It is the year 2027, eight years after the first outbreak of The Sickness, a highly contagious, adaptive and lethal virus. The world is now run by a pharmaceutical corporation called The Company, which distributes a treatment for the virus but charges a high price for it, putting the majority of people in a state of poverty and dependence.
A girl living alone in a post apocalyptic wasteland finds herself hunted down by marauders who want her to fight in their fighting pit for their entertainment.
Two women hide a dead man in an autumnal forest. He wakes up again the next day. In a flashback it becomes clear what happened and why. Now that everything is different, the man struggles with his karma and the hereafter.
After years of peace, an old conflict between two races surfaces. The land is plagued by turmoil, and when two physicians are killed in cold blood by bandits, their daughter Colinda and bodyguard Hecgard seek vengeance.
A bored office worker falls in love with Arcade, the bad ass main character of the videogame he secretly plays in his cubicle.
In split screen we see both a utopian and a dystopian day in the life of a girl called Sam.
Five rich kids get kidnapped for ransom, but only one of them has the guts to try and escape.