Shift Simmers Slips
Synopsis
„Shift Simmers Slips“ is massively inspired by and freely adapted from Luigi Serafini’s „Codex Seraphinianus“, an illustrated encyclopedia created between 1976 and 1978. The film represents a small fragmentary collage of some of his created worlds, lifeforms and activities.
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Minnie Mouse knits a sweater for Pluto. When she puts it on him, Pluto does whatever he can to try to get it off, eventually shrinking it to the perfect size for Figaro.
Pluto's Sweater

Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
Mickey's Delayed Date

In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
Runaway Brain

As Tom and Jerry stage their typical fight sequences, the patriotic soldier theme of the title is evidenced by such things as a carton of eggs labeled "Hen Grenades"; Jerry dropping light bulbs from an airplane like bombs; and Jerry sending a telegram with the message "Sighted Cat - Sank Same." Musical phrasings from various patriotic war songs are heard throughout. The cut scene after Jerry hitting Tom with the board 4 times was cut from the 1950 reissue print for a war bond joke, and the original footage is currently considered "lost" due to the negatives destroyed in the 1978 George Eastman House fire.
The Yankee Doodle Mouse

By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
A Knight for a Day

Mickey is preparing to conduct an opera when he chases Pluto away. Pluto crashes into a magician's props backstage and spars with the hat, its rabbits, and its doves. The opera begins: Clarabelle plays flute, Clara and Donald are the leads in Romeo and Juliet. Pluto follows the magic hat onstage, to Mickey's growing annoyance. The hat falls into a tuba, and soon the animals are filling the stage.
Mickey's Grand Opera

Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.
Solid Serenade

Tom is shipwrecked on an island, which is inhabited by at least one mouse - Jerry. To thwart the hungry cat, Jerry disguises himself as a cannibal.
His Mouse Friday

Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
How to Play Football

Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Good Scouts

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Donald's Nephews

Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.
The Art of Skiing

Minnie Mouse has to choose between two dance partners, as clumsy Mickey competes with the more experienced Pete for the pleasure of her company.
The Barn Dance

A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
Double Dribble

On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
Gone Fishing

Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Sea Scouts

Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
Chip an' Dale

The last of Tex Avery's variations on "Red Hot Riding Hood" (1943), in which the country wolf visits his city cousin, who tries to teach him the rudiments of civilized behavior when watching girls in nightclubs - without, it has to be said, a great deal of success...
Little Rural Riding Hood

Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
No Time for Nuts

Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.