

Slip, Sach and the rest of the Bowery Boys enter a haunted house, where they engage in slapstick with a gorilla, a robot and a vampire

Slip gets fired from his job at a construction company for decking his boss. His sister, who got him a job at the company, is angry with him. Slip manages to get a job with the District Attorney serving warrants, as does Sach. Through his job, Slip finds out that all is not quite kosher at his old construction company, and that his sister may be in danger.

The Bowery Boys come to the rescue when a corrupt taxi company puts the squeeze on several independent drivers.

Slip, Sach, Bobby, Whitey and Chuck unsuccessfully try to sell a dilapidated car to a street cleaner for a fabulous amount, so they can get enough money to save Louie's Malt Shop. Sidewalk photographer Cathy Smith snaps a pictures of three bank robbers as they are fleeing a robbery but when the Bowery Boys and Cathy realize that Sach is also in the photograph, they break into the photo lab to destroy the negative, which might make the police think Sach was involved in the robbery.

The Bowery Boys--Slip, Sach, Bobby, Whitey & Chuck--start their own exterminating service, and get a job which takes them to a spooky old abandoned mansion in the middle of the night. Meeting up with pal Gabe and his new French bride, the boys are tormented by mad scientists who try to convince them the place is haunted and then kidnap Sach in order to place his brain inside a gorilla.

Sach is given a post-hypnotic suggestion that turns him into a championship prizefighter.

Sach just lost his job as an assistant to a private detective, but he wasn't paid. Slip goes with him down to the detective's office to demand payment, but finds the office empty. A woman enters the office and mistakes Slip for the detective and convinces him to take on a case to find her sister after offering a $50 retainer.

Slip and Sach are working for a local newspaper as a reporter and photographer, respectively. Slip wants to get the goods on a local gambling ring that is fixing sporting events, so he and Sach go undercover to expose the ring.

The Bowery Boys head west to clear Louie of an old murder charge that he had killed his gold-mine partner. Sach has the map to the gold mine painted on his back, and Blackjack McCoy has him kidnapped by Indian Joe. Gabe poses as a dangerous gunman, the Klondike Kid, while Slip is in charge of all the remaining loose ends.

Slip invites his cousin Jimmy to stay with his family after he is released from prison. However, Jimmy soon gets mixed up with an auto-theft ring.

A man wins $50,000 in a card game with gamblers, but is soon found dead and the money missing. Slip and Sach find the money near where the body was discovered, and soon find themselves the target of both the police and the gamblers.

Slip and Sach are working as cleaners in a high rise building. They enter an office to clean it when a messenger hears them use Slip's given name, Terrance Mahoney. The messenger has a letter for "Terrance Mahonoey, Esq." and mistakenly delivers it to Slip. The letter informs Slip that he has inherited a mansion in Long Island. The boys then make their way to the mansion and find that it is inhabited by diamond smugglers. The real owner of the house shows up and helps save the day and defeat the smugglers and gives the boys the house as a reward.

Slip and Sach are in the sidewalk star-gazing business when they see a murder committed in a room at the El Royale Hotel.

The boys are working at the local boxing arena where their friend, Jimmy Higgins, is boxing. During a crooked match Jimmy is killed. The boys seek out his older brother, Johnny, a former boxer who gave up the sport rather than go crooked, and help train him to get back in the ring. They try to get him a shot at the title, and when they do the same crooked gangsters that were behind Jimmy's death try to get Johnny to take a dive.

While working in a laundromat, the boys find a baby hidden among the linen. They soon find out that the baby, who is the heir to a fortune, has been abandoned by his mother so that her two evil aunts can't cheat her and the baby out of the inheritance. The boys determine to help the woman claim her baby's rightful inheritance from her aunts, who have hired gangsters to find and eliminate the girl, the baby and anyone who helps them.

Slip and the gang stray from newspaper work to detective work.

When Sach eats too much sugar, he goes into a trance whereby he's able to predict the future. Slip tries to make some money off of Sach by using him as a fortune teller in a carnival, until a mad scientist kidnaps Sach to use him in an intelligence-switching experiment with a monster.

While Louie is on vacation, the boys turn The Sweet Shop into a male escort service, and soon find a group of beautiful girls as their first clients.

Slip and Sach's boss, David J. Thurston, has allegedly committed suicide. Slip finds a book of matches with the name of a local nightclub on his boss' desk and finds out from Gabe that a gambling casino is being run out of it. Slip comes to the conclusion that the club had something to do with his boss' death and sets out to find his murderer. The boys get jobs at the club and Louie poses as a rich cattlemen as they gather the information to convict the murderers.

Slip and Sach take the rap for a robbery they did not commit in order to uncover the real robbers, whom they suspect are led by a convict who gives orders to his gang outside via a short-wave radio stashed somewhere in the prison.

The Bowery Boys open a nightclub after Sach has his tonsils out and wakes up with a singing voice.

Slip, Sach and the gang think an air-raid test is for real and join the Army.

A ghost helps the Bowery Boys capture a gang of crooks led by a mad doctor.

The Bowery Boys join the Navy to catch some crooks who are posing as sailors.

The boys get mixed up with a race horse & crooked gamblers

The Bowery Boys are enrolled in a fancy college by a pair of rich snobs who think they can turn the Boys into classy guys. Sach becomes a football star, and is kidnapped by gangsters to keep him out of the big game.

After Slip is drafted into the Marines, the rest of the gang volunteers so they can be with him. Sach discovers that the colonel knew his father and he is promoted. During a drill that he is putting the rest of the gang through, they find a soldier left for dead on the side of the road. Slip discovers a playing card next to the marine and traces it to Jolly Joe Johnson's gambling house. They suspect that the gambling house is cheating and set out to uncover the proof.

Sach learns that he has inherited a farm in rural hillbilly country, and when he and the Boys arrive there, they find themselves mixed up with a hillbilly clan named Smith who'll shoot anybody named Jones, plus a gang of bank robbers.

One of the Bowery Boys gains superhuman strength, and he cashes in by becoming a pro wrestler.

Slip has entered the Boys' rattletrap car in a souped-up jalopy race, but has no chance of winning until Satch, with the aid of a scientist acquaintance, comes up with a chemical concoction that acts as a super-fuel; but a rival entrant in the race learns of this and tries to get the formula for himself.

The Bowery Boys take on British crooks when one of them thinks he's inherited a title.

Slip and correspondence school pilot Sach, go to an air base to help a pal out...but find themselves in when they mistakenly sign enlistment forms. Can the Air Force turn these dodos into eagles? The guys may be airborne airheads, But just watch them find a way to ground a spy network that's infiltrated the base.

After being punched in the nose, Sach finds out that he has the ability to read minds. Slip and the gang start up a detective agency try to cash in on Sach's new powers.

Sach is the exact double of a famous French scientist who has invented a powerful rocket fuel. Enemy agents, mistaking Sach for the scientist, attempt to kidnap him and get the formula for the fuel.

When a cold medicine causes Sach to be able to smell diamonds, he and the rest of the Bowery Boys are induced by a diamond dealer to accompany him to Darkest Africa in search of a legendary cache of them.

The Bowery Boys find a lamp that has strange magic powers.

Sach receives news that he is the heir to the Terwilliger Debussy Jones fortune. Accompanied by his pal Slip, he arrives at the Jones mansion to review the legal papers needed for him to claim his new fortune. However, Sach and Slip discover that the rightful heir, the young Terwilliger III, is being cheated out of his inheritance by the miscreant duo of Stuyvesant Jones and Clarissa. Sach and Slip, with the help of their fellow Bowery Boys, save the day and restore the heir’s inheritance.

Slip and the gang foil foes of the exiled, incognito king of Truania.

Slip and Sach go to prison to help a reporter with a story.

The boys buy a uranium mine out west, but when they get there they find that it's pretty much worthless. However, the local badmen are distrustful of these new strangers, and when they mistakenly get the impression that the mine is loaded with uranium, they hatch a scheme to get rid of the boys and take over the mine.

An electric shock enables Sach to predict numbers, so the Bowery Boys are off to Las Vegas to win enough money at the roulette wheels to let their landlady buy an apartment building. Witnessing his winning streak, some gangsters decide to move in and find out his "system" for beating the odds.

An overambitious shutterbug almost gets his lights put out permanently when he decides to snap a picture of a mob boss.

Sach and the gang baby-sit a bratty TV star.

When one of the Boys agrees to be hypnotized, he discovers he led a past life in the 1600s as a British tax collector.

Sach and the gang (Bowery Boys) find stashed cash in an old farmhouse apparently haunted.

A vain actor, his best friend, and an activist end up at a mutant freak farm run by a weirdo scientist.

Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.

A noted professor and his dim-witted apprentice fall prey to their inquiring vampires, while on the trail of the ominous damsel in distress.

Mark wants to lose his virginity, but his girlfriend wants to wait. Unfortunately for both of them, a 400-year-old vampire Countess needs to turn a virgin into a vampire before Halloween in order to preserve her own youthful appearance, and when she finds Mark, she turns his life upside-down.

Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.

Dr. Frankenstein and his monster both turn out to be alive after being attacked by an angry mob. The now-chastened scientist attempts to escape his past, but a former mentor forces him to assist with the creation of a new creature.

After moving to a small town, Zach Cooper finds a silver lining when he meets next door neighbor Hannah, the daughter of bestselling Goosebumps series author R.L. Stine. When Zach unintentionally unleashes real monsters from their manuscripts and they begin to terrorize the town, it’s suddenly up to Stine, Zach and Hannah to get all of them back in the books where they belong.

When scientists exploring the Amazon River stumble on a “missing link” connecting humans and fish, they plan to capture it for later study. But the Creature has plans of his own, and has set his sights on the lead scientist's beautiful fiancée, Kay.

As American policemen in London, Bud and Lou meet up with Dr. Jekyll and Mr. Hyde.

A vampire attacks a horror author on the street and then invites him to a nearby club as a gesture of gratitude, which turns out to be a meeting place for assorted creatures of the night. The vampire then regales him with three stories, each interspersed with musical performances at the club.

Shrek challenges Donkey, Puss in Boots and his other fairy tale character friends to spend the night in Lord Farquaad's haunted castle, telling scary stories to see who can resist becoming scared and stay the longest.

Be careful what you wish for. With their after school junk business, best friends Sonny and Sam hope to find treasure in other people’s trash. But when cleaning out the old Stine house, they open a locked book that frees a supernatural nightmare – Slappy! Now, with the help of Sonny’s sister Sarah, they’re in a race against time to get the sinister dummy and all the creatures he’s brought to life back into the pages before he unleashes total pandemonium!

A cliché hunchbacked evil scientist's assistant aspires to become a scientist himself, much to the displeasure of the rest of the evil science community.

At a secluded summer camp, timid and introverted 12-year-old Morgan is thrust into a waking nightmare when a once-fabled campfire tale becomes real. As a mysterious figure descends upon the camp, Morgan and his newfound friends must embark on a treacherous journey and uncover a sinister reality buried beneath the surface.

An intelligent 15-year-old high school student is unexpectedly transferred to a boarding school where he opens a portal of monsters from another dimension.

One night Jefferson Reed gets hit in the chest by a souped-up chunk of meteor. So he can fly, but he's scared of heights. He can master the information in any book ... for about thirty seconds. Now his friends and family want him to protect their community from the dreaded Golden Lords.

Following the events of Volume 1, the mutated glee club continue their violent rampage in Tromaville. Chrissy and Lauren, two innocent lesbian lovers, must fight not only the Cretins, mutants, and monsters but also the evil Tromorganic Foodstuffs Conglomerate. Can they, and Kevin the Wonder Duck, save Tromaville High School and the world?

Miles Monroe, a clarinet-playing health food store proprietor, is revived out of cryostasis 200 years into a future world in order to help rebels fight an oppressive government regime.

After a high school lab experiment goes horribly wrong, Mordecai and Rigby must go back in time to battle an evil volleyball coach in order to save the universe — and their friendship.

In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
