
The Gorilla
"A Ritz is afraid of nothing ... but ... THIS ... IS ... SOMETHING!"

"A Ritz is afraid of nothing ... but ... THIS ... IS ... SOMETHING!"
When an escaped circus gorilla appears to have gone on a murderous rampage, a threatened attorney calls on the detective trio of Garrity, Harrigan and Mullivan to act as bodyguards. In short order, we discover that there is more to the attorney than meets the eye, and the ape may be innocent after all. When a pretty young heiress faces peril, it's up to our heroic trio to save the day.

When secretive new neighbors move in next door, suburbanite Ray Peterson and his friends let their paranoia get the best of them as they start to suspect the newcomers of evildoings and commence an investigation. But it's hardly how Ray, who much prefers drinking beer, reading his newspaper and watching a ball game on the tube expected to spend his vacation.

Two bumbling service station attendants are left as the sole beneficiaries in a gangster's will. Their trip to claim their fortune is sidetracked when they are stranded in a haunted house along with several other strangers.

Clue finds six colorful dinner guests gathered at the mansion of their host, Mr. Boddy -- who turns up dead after his secret is exposed: He was blackmailing all of them. With the killer among them, the guests and Boddy's chatty butler must suss out the culprit before the body count rises.

A middle-aged couple suspects foul play when their neighbor's wife suddenly drops dead.

Lost Caverns Hotel bellhop Freddie Phillips is suspected of murder. Swami Talpur tries to hypnotize Freddie into confessing, but Freddie is too stupid for the plot to work. Inspector Wellman uses Freddie to get the killer (and it isn't the Swami).

When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.

Greedy heirs wait in a mansion for a rich cat lover to die, only to learn her cats come first.

Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.

Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored to have been a witch.

A man works for the unpleasant guru of a Scientology-like movement.

A masked villain wreaks mayhem on the city of Coolsville with a monster machine that creates real-life versions of Mystery Inc.'s former foes like The 10,000 Volt Ghost, The Cotton Candy Glob, The Skelemen and The Pterodactyl Ghost. Fred, Daphne, Shaggy, Velma and Scooby-Doo launch an investigation into the monster outbreak that leaves Shaggy and Scooby questioning their roles in Mystery Inc. Eager to prove their detective skills, the ever-ravenous duo comes up with a secret plan to solve the mystery all by themselves. Can the gang unravel their most challenging case?

Relatives gather at a haunted mansion for a will reading where the sole heir is threatened by a clause that could disinherit her if she goes mad, all while a homicidal maniac escapes nearby.

After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.

He's Ace Ventura: Pet Detective. The Ace is on the case to find the Miami Dolphins' missing mascot and quarterback Dan Marino. He goes eyeball to eyeball with a man-eating shark, stakes out the Miami Dolphins and woos and wows the ladies. Whether he's undercover, under fire or underwater, he always gets his man… or beast!

When the mystery-solving musician Foxxy Love notices she and her fellow housemates can curse without being bleeped—something they've never been able to do before—she realizes their show has been canceled. Determined to get back on the air, the gang travels to Make-A-Point-Land in order to get a point (and get back on the air).

Wisecracking reporter Carl Kolchak investigates a string of murders in Las Vegas and suspects the culprit is a vampire. His editor thinks he's crazy and the police think he's a nuisance, so Kolchak takes matters into his own hands.

After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.

Not even the joys of parenthood can stop married sleuths Nick and Nora Charles from investigating a murder on a Long Island estate.

When ten-year-old Lewis is suddenly orphaned, he is sent to live with his Uncle Jonathan in a creaky (and creepy) old mansion with a mysterious ticking noise that emanates from the walls. Upon discovering that his uncle is a warlock, Lewis begins learning magic, but when he rebelliously resurrects an evil warlock he must find the secret of the house and save the world from destruction.

In late 1967, a young orphaned boy goes to live with his loving grandma in the rural Alabama town of Demopolis. As the boy and his grandmother encounter some deceptively glamorous but thoroughly diabolical witches, she wisely whisks him away to a seaside resort. Regrettably, they arrive at precisely the same time that the world's Grand High Witch has gathered.