Bloom
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The elder one of each generation in the Furlong family is equipped with an extraordinary capacity. James discovers the nature of his at the time of an accident which causes the death of his father and his grandmother. Haunted by this mysterious evil he hides in a forest not to harm anybody. A few years later, Mae also takes refuge it in the forest and meets James.
Hideaways

In a fantasy world of opposing kingdoms, a 15-year old girl must find the fabled MirrorMask in order to save the kingdom and get home.
MirrorMask

Alice goes with her sister to a picnic and then she falls asleep and starts dreaming about a wonderland full of talking animals and walking playing cards.
Alice in Wonderland

A reclusive princess and a directionless young man embark on a quest to save the world's mythical creatures from becoming extinct.
Princess

A botched faith healing bestows supernatural Shaman powers on a bullied teenager. When his lifelong tormentors pull a prank that kills someone he loves, he uses his powers for revenge and goes on a bloody rampage to settle the score.
The Unhealer

Lord Farquaad was eaten by the dragon, but his ghost has returned, and he's still evil. With the help of his henchman, Thelonious, he kidnaps Fiona. Shrek and the donkey set out to save her, with help from the dragon, before she goes over a waterfall on a raft.
Shrek 3-D

The year is 1955, and a great flood is coming to Northfork, Montana. A new hydroelectric dam is about to be installed in the mountains above the town, ready to submerge the valley in the name of progress. It is the responsibility of a six-man Evacuation Committee to relocate the townsfolk to higher ground. Most have duly departed, but a few stubborn stragglers remain – among them a priest caring for a sickly orphan, a boy whose fevered visions are leading him to believe he is a member of a roaming band of lost angels desperately searching for a way home.
Northfork

When human sailors are attacked by mysterious creatures of the deep, only one person can stop the war between land and sea: the Witcher, Geralt of Rivia.
The Witcher: Sirens of the Deep

Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.
Where the Wild Things Are

A troubled young man is drawn to a mythical place called Midian where a variety of friendly monsters are hiding from humanity. Meanwhile, a sadistic serial killer is looking for a patsy.
Nightbreed

In the far future, a savage trained only to kill finds a way into the community of bored immortals that alone preserves humanity's achievements.
Zardoz

A queen sends the powerful and feared sorceress Gray Alys to the ghostly wilderness of the Lost Lands in search of a magical power, where she and her guide, the drifter Boyce, must outwit and outfight both man and demon.
In the Lost Lands

A warrior-assassin is forced to hide in a small town in the American Badlands after refusing a mission.
The Warrior's Way

In a small Midwestern town, a deadly annual ritual unfolds when the mythical nightmare, Sawtooth Jack, rises from the cornfields and challenges the town’s teenage boys in a bloody battle of survival.
Dark Harvest

Escaping from poverty to become a witcher, Vesemir slays monsters for coin and glory, but when a new menace rises, he must face the demons of his past.
The Witcher: Nightmare of the Wolf

Ten-year-old Aurora asks her hitman neighbor to kill the monster under her bed that she claims ate her family. To protect her, he must battle an onslaught of assassins while accepting that some monsters are real.
Dust Bunny

A stick-wielding monkey teams with a young girl on an epic quest for immortality, battling demons, dragons, gods — and his own ego — along the way.
The Monkey King

Hoping to save his sick mother, a boy named Gunner and his friend Jo venture into the remote Wild Horse forest to search for a mythical figure who possesses the secret to immortality. When they go missing, Gunner's father Amos must immerse himself in his son's world to find them.
The Water Man

Two unlikely companions embark on a perilous adventure through the badlands of an unexplored planet as they try to escape a dangerous and disorienting reality, where all inner thoughts are seen and heard by everyone.
Chaos Walking

Two scheming demons strike a deal with a punk rock-loving teen so they can leave the Underworld and live out their dreams in the Land of the Living.