Oh Crappy Day
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Heart set on becoming a princess, Lisa Simpson is surprised to learn being bad might be more fun.
Welcome to the Club

Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
Donald's Golf Game

The Simpsons host a Disney+ Day party and everyone is on the list… except Homer. With friends from across the service and music fit for a Disney Princess, Plusaversary is Springfield's event of the year.
The Simpsons in Plusaversary

A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
Double Dribble

Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
How to Play Football

Villainous Vector must figure out how to get off the moon and return to Earth.
Mooned

The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
The Big Bad Wolf

On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
Gone Fishing

Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Sea Scouts

Tired of always playing the same roles, Little Red Riding Hood, her grandmother and the Wolf demand a new version of the tale. The story then plays out in a more contemporary urban environment, with Little Red Riding Hood working as a pin-up girl in a night club.
Red Hot Riding Hood

Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.
Mike's New Car

A narrator explains the history of the Olympic Games while Goofy demonstrates events.
The Olympic Champ

Donald Duck is at the beach and tries to ride a rubber horse. He notices Pluto sleeping at the shore and decides to have some fun with him by sending the rubber horse over to Pluto which completely mesmerizes him. Meanwhile, a tribe of ants abduct Donald's picnic lunch. Donald lays out fly paper to stop the ants. Pluto follows one of the ants and, of course, he and later Donald become enmeshed in the fly paper
Beach Picnic

When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
Day & Night

While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.
Mickey's Steam Roller

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Donald's Nephews

An outcast duckling's search for a family to accept him leads to constant rejection before learning his true identity as a swan.
The Ugly Duckling

A brave young animal explorer teams up with two trusty friends to find a powerful artifact before his greedy uncle can get his paws on it.
Chickenhare and the Hamster of Darkness

A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Luxo Jr.

Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.