
You might also like

Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.
Corn Chips

Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
Donald's Golf Game

Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Sea Scouts

While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.
Mickey's Steam Roller

A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Luxo Jr.

Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses
Mr. Duck Steps Out

Donald Duck is at the beach and tries to ride a rubber horse. He notices Pluto sleeping at the shore and decides to have some fun with him by sending the rubber horse over to Pluto which completely mesmerizes him. Meanwhile, a tribe of ants abduct Donald's picnic lunch. Donald lays out fly paper to stop the ants. Pluto follows one of the ants and, of course, he and later Donald become enmeshed in the fly paper
Beach Picnic

Donald shows his nephews the moves that won him his hockey trophy. But the boys have a few moves of their own.
The Hockey Champ

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
Donald's Nephews

Donald moves into a new home, and discovers his new neighbor is a slob, a mooch, and has a dog that comes crashing through the fence and digging in Donald's garden. Eventually it escalates into a full-scale war, with crowds cheering and TV coverage.
The New Neighbor

Donald steals Chip and Dale's nuts for his nut-butter shop, which is shaped like a giant walnut, Chip and Dale, roll and "shoot" Donald into a nearby lake.
All in a Nutshell

It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.
Winter Storage

It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
Crazy Over Daisy

Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Canine Caddy

This Oscar-winning short tells of a bull who preferred to sit under trees and smell flowers to clashing horns with his fellow animals. As luck would have it, an untimely bee reveals Ferdinand's ferocious side via pained howls and wild stomping. This lands him in the bull-fighting arena amidst characters based on Walt's animators with a matador reportedly modeled after Walt himself.
Ferdinand the Bull

Goofy shows us the national pastime. After a brief overview, we have a demonstration of the many possible pitches. On to the World Series, where we go through an eventful inning, culminating in a baseball that disintegrates when being hit.
How to Play Baseball

Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.
Mike's New Car

Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
How to Play Football

When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
Day & Night

Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".


