Synopsis
ATELOPHOBIA HAS BEEN RELEASED AND A GROUP OF FANS HAVE DECIDED TO MAKE A REAL LIFE SEQUAL. THE GAMES BEGIN ONCE THE ENTIRE CAST AND DIRECTOR OF ATELOPHOBIA HAVE BEEN CAPTURED, THEY NOW MUST PLAY A NEW GAME OF LIFE AND DEATH.
ATELOPHOBIA HAS BEEN RELEASED AND A GROUP OF FANS HAVE DECIDED TO MAKE A REAL LIFE SEQUAL. THE GAMES BEGIN ONCE THE ENTIRE CAST AND DIRECTOR OF ATELOPHOBIA HAVE BEEN CAPTURED, THEY NOW MUST PLAY A NEW GAME OF LIFE AND DEATH.

Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.

Working in the shadow of an esteemed police veteran, brash Detective Ezekiel “Zeke” Banks and his rookie partner take charge of a grisly investigation into murders that are eerily reminiscent of the city’s gruesome past. Unwittingly entrapped in a deepening mystery, Zeke finds himself at the center of the killer’s morbid game.

Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.

The chilling and relentless Jigsaw killer returns to terrorize the city once again. When a gruesome murder victim emerges with unmistakable traces of Jigsaw's sinister methods, Detective Eric Matthews is thrust into a high-stakes investigation. To his surprise, apprehending Jigsaw seems almost too easy, but what he doesn't realize is that being caught is merely another piece of Jigsaw's intricate puzzle.

A ragtag group barricade themselves in an old Pennsylvania farmhouse to remain safe from a horde of flesh-eating ghouls ravaging the Northeast.

A masked maniac terrorizes the same small community where a murderer known as the Phantom Killer struck decades earlier.

A Chicago artist's sanity starts to unravel, unleashing a terrifying wave of violence when he begins to explore the macabre history of the Candyman.

Several years after the tragic death of their little girl, a doll maker and his wife welcome a nun and several girls from a shuttered orphanage into their home, soon becoming the target of the doll maker's possessed creation—Annabelle.

Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detectives scramble to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.

Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.

Young Macy is abducted by a deranged, monstrous figure who wants to raise her as its child.

Criminology student Chloe fakes her own death to break into a morgue, in order to retrieve a piece of evidence that ties her younger brother to a crime gone wrong. Once inside, she discovers that a sadistic coroner is using the corpses for his sick and twisted business, and when he realises that Chloe still has a pulse, a terrifying game of cat and mouse ensues.

After learning that one of their victims, Maya, is still alive, The Strangers return to finish the job. With nowhere to run and no one to trust, Maya soon finds herself in a brutal fight for survival against psychopaths more than willing to kill anyone who stands in their way.

Retired military commander Colonel Dale Murphy hosts the simulated post-apocalyptic reality show where participants are challenged to survive a remote West Virginia wasteland. But the show turns into a nightmarish showdown when each realizes they are being hunted by an inbred family of cannibals determined to make them all dinner!

Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.

When Eddie breaks into a luxury SUV, he steps into a deadly trap set by William, a self-proclaimed vigilante delivering his own brand of twisted justice. With no means of escape, Eddie must fight to survive in a ride where escape is an illusion, survival is a nightmare, and justice shifts into high gear.

Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.

Dr. Kelson finds himself in a shocking new relationship - with consequences that could change the world as they know it - and Spike's encounter with Jimmy Crystal becomes a nightmare he can't escape.

Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.

Determined to keep Annabelle from wreaking more havoc, demonologists Ed and Lorraine Warren bring the possessed doll to the locked artifacts room in their home, placing her “safely” behind sacred glass and enlisting a priest’s holy blessing. But an unholy night of horror awaits as Annabelle awakens the evil spirits in the room, who all set their sights on a new target—the Warrens' ten-year-old daughter, Judy, and her friends.