

After releasing the Chupacabras, Leo San Juan decides that it is time to return together with his brother Nando to his grandmother's house. Halfway down the road, Charro Negro manages to confuse Leo and because of him, an innocent girl is dragged into the underworld. Leo is forced to repair the damage. His friends will come to try to help him and get out of there as soon as possible. But it is no coincidence that the Charro has chosen to involve Leo, his intentions go beyond getting a new soul.

No description available.

Leo San Juan, an insecure child of nine years old, lives eternally frightened by horror stories that Nando tells his older brother. Within these stories it is 'The Legend of Nahuala', according to which, an old abandoned Casona is possessed by the spirit of an evil witch known as the Nahuala.

Based on a famous Mexican legend, a group of kids must stop the ghost of a woman whose guilt over the drowning of her own children leads her to abduct youngsters who wander the woods at night.

Three friends confront a horde of mummies, who have inexplicably awakened, and try to rescue their pal, not realizing they have fallen into a trap.

Leo San Juan and his team of "ghostbusters" continue with their adventures, this time fighting against the mexican monster himself: "El Chupacabras".

When a human baby crosses the Eternal Mirror, the portal between the living and the dead opens its path to the beings from the underworld.

Five years after giving up his powers and separating from his friends, Leo San Juan has started a new life trying to focus on his family and their bakery, staying away from danger and adventures. However, Leo knows that his plans are rarely fulfilled and this time is no exception: while traveling with Nando to Veracruz, things start to get weird, and from the depths of the Tuxtlas jungle, an ancient curse has returned and only Leo can face it.

The return of Leo San Juan and all the legends.

The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.

Leo San Juan and his team of "ghostbusters" continue with their adventures, this time fighting against the mexican monster himself: "El Chupacabras".

Leo San Juan, an insecure child of nine years old, lives eternally frightened by horror stories that Nando tells his older brother. Within these stories it is 'The Legend of Nahuala', according to which, an old abandoned Casona is possessed by the spirit of an evil witch known as the Nahuala.

Set in Han Imperial China, the plot follows the adventures of enslaved girl Ping with ancient dragon Long Danzi. Dragons had been banished from the kingdom. Ping, an orphan, finds one of the last remaining dragon eggs. Palace guards force Ping to run away in order to return the dragon egg to the ocean and save all dragons from extinction. Ping discovers that she is a true Dragonkeeper.

Based on a famous Mexican legend, a group of kids must stop the ghost of a woman whose guilt over the drowning of her own children leads her to abduct youngsters who wander the woods at night.

A journey deep into an uncharted and treacherous land, where fantastical creatures await the legendary Clades—a family of explorers whose differences threaten to topple their latest, and by far most crucial, mission.

Van, the brave son of a tooth fairy leader, meets the goblins girl Gemma on his first mission. Despite the myths about ancient disputes between fairies and goblins, they share common values. When the greedy Spider Queen threatens both tribes, they must work together.

Avatar Aang, the world's last Airbender, learns of an ancient power that could save his culture from extinction. With the help of his friends, he embarks on a global quest to find it before it falls into the wrong hands and threatens to upend the peace they sacrificed everything to achieve.

When an evil spirit known as Pitch lays down the gauntlet to take over the world, the immortal Guardians must join forces for the first time to protect the hopes, beliefs and imagination of children all over the world.

On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.

A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.

Wandering her rambling old house in her boring new town, 11-year-old Coraline discovers a hidden door to a strangely idealized version of her life. In order to stay in the fantasy, she must make a frighteningly real sacrifice.

Rich knows a lot about accidents. So much so, he is scared to do anything that might endanger him, like riding his bike, or climbing into his treehouse. While in an old library, he is mystically transported into the unknown world of books, and he has to try and get home again.

When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?

The Guardians of Arcadia reunite to battle the nefarious Arcane Order, who've reawakened the primordial Titans.

The sailor of legend is framed by the goddess Eris for the theft of the Book of Peace, and must travel to her realm at the end of the world to retrieve it and save the life of his childhood friend Prince Proteus.

Dorothy wakes in post-tornado Kansas, only to be whisked back to Oz to try to save her old friends, the Scarecrow, the Lion, the Tin Man, and Glinda, from a devious new villain, the Jester. New comrades Wiser the Owl, Marshal Mallow, China Princess, and Tugg the Tugboat join Dorothy on her latest magical journey through the colorful landscape of Oz to restore order and happiness to Emerald City.

A gifted young writer in 19th-century Mexico journeys into her subconscious and comes face to face with characters from her own spooky stories.

In the Kingdom of Avalor, Elena takes Naomi up a mountain to show her favorite view of the kingdom. Elena laments to Naomi how she was trapped in the Amulet of Avalor for forty-one years, and then presents to her a broken wand. She tells her that it was Shuriki's wand and how she would still be trapped in the Amulet if it was not for a brave young Princess: Sofia. Elena then proceeds to tell Naomi the whole story ...

A young man finds out that he holds the key to restoring hope and ensuring survival for the human race, while an alien species called the Drej are bent on mankind's destruction.