

Set in an alternate universe, the ancient capital of Kamakura is a vibrant town where fantastical creatures live alongside humans. Akiko is a cheerful publishing assistant who moves into town after marrying Masakazu, a popular mystery writer. Akiko is surprised by the unusual town but enjoys the new curiosities surrounding her. However, just as she was beginning to settle in, a trifling incident sweeps her spirit to the underworld too soon. Convinced that destiny has something else in store for his wife, Masakazu journeys into the underworld to bring back Akiko’s spirit.

A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.

In Karakura Town, unidentifiable spirits begin appearing en mases. While attempting to deal with these strange souls, Ichigo Kurosaki and Rukia Kuchiki meet Senna, a mysterious shinigami who wipes out most of them. Senna refuses to answer any questions, so Ichigo is forced to follow her while Rukia tries to find out what's going on.

Mr. K, a traveling magician, finds himself in a Kafkaesque nightmare when he can’t find the exit of his hotel. His attempts to get out only pull him deeper, entangling him further with the hotel and its curious inhabitants.

In the chambers of the Edo harem, two newcomers uncover political intrigue, rivalry and a vengeful spirit only one traveling medicine seller can vanquish.

12-year-old Oriko Seki, who lost her parents in a car accident, ended up living in her grandmother's Onsen Ryokan "Haru no Ya." With the ghost "Uribou" cohabitating with her and all the other odds, she ended up training to be a young female innkeeper. At first, she didn't like the training, but gradually felt her admiration for her title and began to train seriously. Thus, the growth of the young warrior Oriko begins.

In 2012, Atsuya and his 2 childhood friends do something bad and run into an old general store. They decide to stay there until the morning. Late into the night, Atsuya sees a letter in the mailbox. The letter is addressed to the Namiya General Store and the letter was written by someone to consult about worries. Incredibly, the letter was written 32 years ago. The mailbox is somehow connected to the year 1980. Atsuya and his friends decide to write a reply and place their letter in the mailbox.

Sakura Kinomoto, a Card Captor, wins a game of chance and is awarded a trip to Hong Kong, along with her best friend Tomoyo and her rival, Syaoran Li. It turns out that the ancient rival of Clow Reed, the creator of the mysterious and powerful Clow Cards, summoned them, and she's out for revenge. A battle ensues, and secrets are revealed about Clow Reed's shady past and Sakura's connection to him.

When the Spirit World is flooded due to an unusual rainfall which overflows the River Sanzu (aka the River Styx), Lord Koenma senses an extremely powerful enemy. He entrusts Death God Botan, to deliver to Spirit Detective Yusuke, a mysterious item which must be protected from the invading enemy. However, by the time Botan finds Yusuke, she's too weak to explain the situation. Yusuke and his friends are left in the dark about the new enemy, but not for long. Soon it is a battle for Earth between mere Spirit Detectives and the almighty king of the Netherworld.

Jr. High School Student Wataru and his friends like playing in an abandond building and looking for ghosts. However it seems he is not the only one. Another mysterious student Mitsuru shows Wataru that there is a magical door to another world where one can go and get the Goddess of Fortune to grant one wish! When tragedy strikes Wataru's family he decides to open the door for himself.

Yuta Okkotsu is a nervous high school student who is suffering from a serious problem—his childhood friend Rika has turned into a curse and won't leave him alone. Since Rika is no ordinary curse, his plight is noticed by Satoru Gojo, a teacher at Jujutsu High, a school where fledgling exorcists learn how to combat curses. Gojo convinces Yuta to enroll, but can he learn enough in time to confront the curse that haunts him?

The "Academy Island Incident" in which four "kings" cross paths... Since then, Silver Clansmen Kuroh Yatogami and Neko have been searching for their master, Shiro. Without finding any clues to Shiro's whereabouts, the two became disheartened. However, one day, they see HOMRA members Rikio Kamamoto and Anna Kushina being chased by someone.

Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...

When an artifact known as the "King's Seal" is stolen during transport from Soul Society, Hitsugaya Toushirou is assigned to retrieve it. Toushirou goes missing after a battle with the thieves, leading Seireitei to suspect him of treachery. They order his immediate capture and execution. Unwilling to believe him capable of such a crime, Ichigo, Rangiku, Rukia, and Renji set out to find Toushirou.

A shy teenage boy's inability to say no is tested when a headstrong girl drags him on a mystical journey amid summer snow to find her missing mom.

One fateful summer, a group of elementary school kids set adrift on an abandoned apartment building must look within themselves to find a way back home.

Iroha's life gets knocked off its orbit when Kaguya, a carefree runaway from the Moon, moves in and convinces her to perform in a virtual world together.

A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.

When Cole returns to Yang's haunted temple to seek revenge on a former Airjitzu Master, he accidentally uses a powerful Dark Magic blade that unleashes the spectral forms of Ninjago's greatest villains and traps himself in the temple. The Ninja must return the ghosts to the Departed Realm before it's too late.

In New York City, Clary Fray, a seemingly ordinary teenager, learns that she is descended from a line of Shadowhunters — half-angel warriors who protect humanity from evil forces. After her mother disappears, Clary joins forces with a group of Shadowhunters and enters Downworld, an alternate realm filled with demons, vampires, and a host of other creatures. Clary and her companions must find and protect an ancient cup that holds the key to her mother's future.

Ruka is a young girl whose parents are separated and whose father works in an aquarium. When two boys, Umi and Sora, who were raised in the sea by dugongs, are brought to the aquarium, Ruka feels drawn to them and begins to realize that she has the same sort of supernatural connection to the ocean that they do. Umi and Sora's special power seems to be connected to strange events that have been occurring more and more frequently, such as the appearance of sea creatures far from their home territory and the disappearance of aquarium animals around the world. However, the exact nature of the boys' power and of the abnormal events is unknown, and Ruka gets drawn into investigating the mystery that surrounds her new friends.