
Trancers II
"Time waits for no man...unless his name is JACK DETH!"

"Time waits for no man...unless his name is JACK DETH!"
Once again someone from the future has come back to create an army of Trancers, human zombies who do what they're told without question or pause. Now officer Jack Deth, a cop from the future stranded in the past, must once again go forth to stop them. This sci-fi action sequel chronicles his courageous actions as he struggles to save the future. His difficulties are compounded when his boss sends his first wife back from the future to help Deth who has unfortunately, married a 20th-century girl.

Angel City trooper Jack Deth is sent back in time from 2247 to 1985 L.A. to inhabit the body of his ancestor. Deth's assignment is to find his archenemy, Whistler, who turns people into zombies, before the fiend is able to kill all the ancestors of the future's governing council.

A time traveling cop, Jack Deth, from the future is taken back to the past to be given the task of destroying the Trancer program before it has a chance to get out of control, sending the world into a state of chaos and war.

Jack is now back in the future. He had since lost Lena, and finds out that he's lost his other wife Alice to none other than Harris. While heading out for another assignment, something goes awry with the TCL chamber. Jack finds himself in a whole new dimension. He also runs across a different version of trancers. These guys seem to be in control of this planet. Jack manages to assist a rebel group known as the "Tunnel Rats" crush the rule of the evil Lord Calaban.

Jack Deth is back for one more round with the trancers. Jack must attempt to find his way home from the other-dimensional world of Orpheus, where magic works and the trancers were the ruling class (before Trancers IV, that is). Unfortunately, Jack's quest to find the mystical Tiamond in the Castle of Unrelenting Terror may be thwarted by the return of Caliban, king of the trancers who was thought dead.

Scientists create a genetic clone of a serial killer in order to help catch the killer, teaming up with two cops.

In the year 2044, time travel has not yet been invented but in 30 years it will have been. When the mob wants to get rid of someone, they will send their target into the past where a looper, a hired gun, like Joe is waiting to mop up. Joe is getting rich and life is good until the day the mob decides to close the loop, sending back Joe's future self for assassination.

In 2004, an officer for a security agency that regulates time travel must fend for his life against a shady politician who has a tie to his past.

Phillip and Suzanne are retired from the spy game, living peacefully off the grid. That's until their whereabouts are discovered by Vlad, the vengeful brother of their target from the first film.

After a successful deployment of the RoboCop Law Enforcement unit, OCP sees its goal of urban pacification come closer and closer, but as this develops, a new narcotic known as "Nuke" invades the streets led by God-delirious leader Cane. As this menace grows, it may prove to be too much for Murphy to handle. OCP tries to replicate the success of the first unit, but ends up with failed prototypes with suicidal issues... until Dr. Faxx, a scientist straying away from OCP's path, uses Cane as the new subject for the RoboCop 2 project, a living God.

Factory worker Doug Quaid takes a virtual mind-trip vacation with the Rekall company, opting for implanted memories of being a spy. When the procedure goes wrong, Quaid becomes a wanted man by the police and joins forces with a rebel fighter to stop the evil Chancellor Cohaagen.

All grown up in post-apocalyptic 2018, John Connor must lead the resistance of humans against the increasingly dominating militaristic robots. But when Marcus Wright appears, his existence confuses the mission as Connor tries to determine whether Wright has come from the future or the past -- and whether he's friend or foe.

By 2017, the global economy has collapsed and U.S. society has become a totalitarian police state, censoring all cultural activity. The government pacifies the populace by broadcasting a number of game shows in which convicted criminals fight for their lives, including the gladiator-style The Running Man, hosted by the ruthless Damon Killian, where “runners” attempt to evade “stalkers” and certain death for a chance to be pardoned and set free.

Carl Lucas / Frankenstein has won four of his races and needs to win one more to win his freedom. Before his final race, Lucas and his team, car and all, are transferred to another prison where they will compete in a Death Race in the desert. Also, at the same time, Ceaser runs into a marketer who wants to franchise the Death Race program.

A former special forces agent is trapped in a time loop and relives his death over and over again. To escape the terrible situation, he must track down those responsible and stop them.

It's been 10 years since John Connor saved Earth from Judgment Day, and he's now living under the radar, steering clear of using anything Skynet can trace. That is, until he encounters T-X, a robotic assassin ordered to finish what T-1000 started. Good thing Connor's former nemesis, the Terminator, is back to aid the now-adult Connor … just like he promised.

In the post-apocalyptic future, reigning tyrannical supercomputers teleport a cyborg assassin known as the "Terminator" back to 1984 to kill Sarah Connor, whose unborn son is destined to lead insurgents against 21st century mechanical hegemony. Meanwhile, the human-resistance movement dispatches a lone warrior to safeguard Sarah. Can he stop the virtually indestructible killing machine?

Ten years after the events of the original, a reprogrammed T-800 is sent back in time to protect young John Connor from the shape-shifting T-1000. Together with his mother Sarah, he fights to stop Skynet from triggering a nuclear apocalypse.

A world of the very near future in which cattle, fish, and even the family pet can be cloned. But cloning humans is illegal - that is until family man Adam Gibson comes home from work one day to find a clone has replaced him. Taken from his family and plunged into a sinister world he doesn't understand, Gibson must not only save himself from the assassins who must destroy him to protect their secret, but uncover who and what is behind the horrible things happening to him.

The lethal Reaper virus spreads throughout Britain—infecting millions and killing hundreds of thousands. Authorities brutally and successfully quarantine the country but, three decades later, the virus resurfaces in a major city. An elite group of specialists is urgently dispatched into the still-quarantined country to retrieve a cure by any means necessary. Shut off from the rest of the world, the unit must battle through a landscape that has become a waking nightmare.

A Secret Service Agent is held captive in the trunk of a car and endures high-speed mental and physical torture as terrorists attempt to extract needed information for their sinister plot.

Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.

In the not-too-distant future, as a final response to crime and terrorism, the U.S. government plans to broadcast a signal that will make it impossible for anyone to knowingly break the law.

A special-ops team is dispatched to fight supernatural beings that have taken over a European city.

An undercover DEA agent and his partner embark on a game of cat and mouse with an audacious, and surprising group of thieves – their own rebellious teenagers, who have begun robbing from a dangerous cartel, using their parents' tactics and top-secret intel to do it.