
Synopsis
Sing, a dumb, lovable mainlander with supernatural powers comes to China to visit his uncle Tat. When it's revealed that Sing can see through objects, Tat employs him as "The Saint of Gamblers," and proceeds to set him loose in the gambling world.
Photos
Saga: God of Gamblers Collection

Ko Chun, a renowned gambler, loses his memory in an accident and starts behaving like a child. Little Knife, an amateur gambler, offers him shelter and realizes that he has a penchant for gambling.
God of Gamblers

Sing finds Michael "Dagger" Chan in order to become Ko Chun's next disciple, but the two must put aside their differences when they discover that a gang boss is bent on ruining the God of Gamblers' name.
God of Gamblers II

Sing and Mei are two siblings with special powers which the former uses to gamble. When both are unavailable, a gangster hires Fanny, a con artist, to compete in a gambling competition.
The Top Bet

While battling a psychic gambler, Sing hurtles back in time to 1937 Shanghai. Now he must come to grips with his family history and get back to 1991.
































