
Bunuel and King Solomon's Table
"Bunuel, Lorca and DalĂ: three geniuses in an adventure with no return"

"Bunuel, Lorca and DalĂ: three geniuses in an adventure with no return"
The old Spanish filmmaker Luis Buñuel (1900-83) imagines a movie plot, set in Toledo in the future 2002, about the fantastic adventure of three actors, who play him and his friends, the painter Salvador DalĂ (1904-89) and the poet Federico GarcĂa Lorca (1898-1936), and their search for King Solomon's table, a mythical artifact capable of revealing the past, present and future.

While visiting family in Mexico, a lonely boy befriends a mythical creature hiding on his grandfather's ranch and embarks on the adventure of a lifetime.

Mr. K, a traveling magician, finds himself in a Kafkaesque nightmare when he can’t find the exit of his hotel. His attempts to get out only pull him deeper, entangling him further with the hotel and its curious inhabitants.

The year is 1955, and a great flood is coming to Northfork, Montana. A new hydroelectric dam is about to be installed in the mountains above the town, ready to submerge the valley in the name of progress. It is the responsibility of a six-man Evacuation Committee to relocate the townsfolk to higher ground. Most have duly departed, but a few stubborn stragglers remain – among them a priest caring for a sickly orphan, a boy whose fevered visions are leading him to believe he is a member of a roaming band of lost angels desperately searching for a way home.

A man searches for his father, Pedro Páramo, in a town doomed by violence and the fury of a frustrated love.

Stuck in a life of indentured servitude, Marek dreams of becoming a wizard. When she meets the beautiful priestess Teela in need of help, she offers her assistance and provides a motley troupe. Together they go in search of Teela's sister, who was kidnapped by a wild ogre.

The adventures of a father and his young daughter, in their search for a long lost book that will help reunite a missing, close relative.

An aspiring painter meets various characters and learns valuable lessons while traveling across America.

A portrait of the director’s young adulthood, set in the 1940s–1950s, in the electric capital city of Santiago. There, he decides to become a poet and is introduced, by destiny, into the foremost bohemian and artistic circle of the time.

A bureaucrat interviews five souls to decide which of them will be given a life on Earth. But he soon faces an existential challenge of his own.

On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.

Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.

A young girl Abigail lives in a city whose borders were closed many years ago because of an epidemic of a mysterious disease. Abby's father was one of the sick - and he was taken when she was six years old. Going against the authorities to find his father, Abby learns that her city is actually full of magic. And she discovers in herself extraordinary magical abilities.

Risa, after her father's death, discovers she has the ability to communicate with him from beyond the grave. As she explores this supernatural connection, she faces emotional challenges and family secrets that will test her faith in what she thought was possible.

Lukas, a young farmer whose family is killed by savage raiders in the countryside, sets out on an epic quest for revenge, forming an unlikely trio with a majestic dragon and a swashbuckling, sword-fighting mercenary, Darius.

A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.

During the rise of fascism in Mussolini's Italy, a wooden boy brought magically to life struggles to live up to his father's expectations.

Poor, hungry peasant Macario longs for just one good meal on the Day of the Dead. After his wife cooks a turkey for him, he meets three apparitions, the Devil, God, and Death. Each asks him to share his turkey, but he refuses all except Death. In return, Death gives him a bottle of water which will heal any illness. Soon, Macario is more wealthy than the village doctor, which draws the attention of the feared Inquisition.

Princess Farah refuses to marry Sinbad until Prince Kassim, her brother, is able to give his consent. However, the Prince's wicked stepmother, Queen Zenobia, has changed Kassim into a baboon in order to have her own son crowned as caliph. Sinbad, his crew, the Princess and the transformed Prince travel to a distant land, fighting every obstacle Zenobia places in their path, to seek the advice of a legendary wise man who can possibly tell how to end the spell.

During a mysterious thunderstorm, Vera, a young mother, manages to save a life in danger, but her good deed causes a disturbing chain of unexpected consequences.

Jason, a fearless sailor and explorer, returns to his home land of Thessaly after a long voyage to claim his rightful throne. He learns, however, that he must first find the magical Golden Fleece. To do so, he must embark on an epic quest fraught with fantastic monsters and terrible perils.