
The Computer Wore Tennis Shoes
"Programmed for laughs!"

"Programmed for laughs!"
Some college students manage to persuade the town's big businessman, A. J. Arno, to donate a computer to their college. When the problem- student, Dexter Riley, tries to fix the computer, he gets an electric shock and his brain turns to a computer; now he remembers everything he reads. Unfortunately, he also remembers information which was in the computer's memory, like Arno's illegal businesses..

Dexter Riley is a science student at Medfield College who inadvertently invents a liquid capable of rendering objects and people invisible. Before Dexter and his friends, Debbie and Richard Schuyler, can even enjoy their spectacular discovery, corrupt businessman A.J. Arno plots to get his greedy hands on it. Slapstick hijinks ensue as Dexter and his pals try to thwart the evil Arno before he can use the invisibility spray to rob a bank.

Medfield College science major Dexter Riley and his classmates have been working on a new vitamin compound when a lab accident creates a supercharged mix that ends up in Dexter's cereal box, giving him superhuman strength. The powerful formula comes to the attention of the college dean and two rival cereal companies, touching off a hilarious chain of events.

After NBA star Kevin Durant switches talent with 16 year old Brian, the teenager becomes the star of his high school team, but Durant starts struggling and eventually learns an important lesson.

After a lightning bolt zaps a robot named Number 5, the lovable machine starts to think he's human and escapes the lab. Hot on his trail is his designer, Newton, who hopes to get to Number 5 before the military does. In the meantime, a spunky animal lover mistakes the robot for an alien and takes him in, teaching her new guest about life on Earth.

When a celebrated TV show host returns to his hometown in the South, his family is there to remind him that going home is no vacation!

In the summer of 1978, a teenager and his group of friends face new challenges when their neighborhood roller-skating rink closes, forcing them to visit a different rink.

When Scooby and Mystery Inc. visit an off-road racing competition, it's not long before strange events start to occur. A mysterious phantom racer, known only as Inferno, is causing chaos and is determined to sabotage the race. It's up to Scooby-Doo, Shaggy and their new driving partner, The Undertaker, to save the race and solve the mystery.

As a new school year begins, Greg is subject to relentless teasing from his brother Rodrick. Will Greg manage to get along with him? Or will a secret ruin everything?

Chang, a 16-year-old, Asian American, bets the high school basketball star that he can dunk by Homecoming. The bet leads 5' 8" Chang on a quest to learn to dunk—not only to impress his crush, Kristy, but to gain the respect of his high school peers too. But before he can rise up and truly throw one down, he'll have to reexamine everything he knows about himself, his friendships and his family.

Daryl is a normal 10-year-old boy in many ways. However, unbeknown to his foster parents and friends, Daryl is actually a government-created robot with superhuman reflexes and mental abilities. Even his name has a hidden meaning -- it's actually an acronym for Data Analyzing Robot Youth Life-form. When the organization that created him deems the "super soldier" experiment a failure and schedules Daryl to be disassembled, it is up to a few rogue scientists to help him escape.

As Bright Fields preps for its Mistletoe Ball, a broken ornament leads Zoe to a family secret, while Gaby finds herself at the mercy of new boss Mia.

A recently orphaned 15-year-old who has moved to a small town to live with her uncle befriends a robotic canine with super strength, x-ray vision and the ability to talk and the pair take on a military complex, bullies, kidnappers, romance and the world.

A high school slacker who's rejected by every school he applies to opts to create his own institution of higher learning, the South Harmon Institute of Technology, on a rundown piece of property near his hometown.

Andy, a successful marketing guy quits his job, gets a new job at a research facility, makes a powerful enemy who makes him volunteer for a nearly impossible project: The $99 PC. The only available guys at the lab, three sociopaths, together they compile a revolutionary PC for $99, then they become the victims of a venture capitalist and Andy's old foe, can he find a way to overcome the problems?

Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!

When a young girl’s sketchbook falls into a strange pond, her drawings come to life—chaotic, real, and on the loose. As the town descends into chaos, her family must reunite and stop the monsters they never meant to unleash.

When the denizens of Littlehampton – including conservative Edith – begin receiving letters full of hilarious profanities, rowdy Irish migrant Rose is charged with the crime. Suspecting something amiss, the town's women band together to investigate.

A quirky, dysfunctional family's road trip is upended when they find themselves in the middle of the robot apocalypse and suddenly become humanity's unlikeliest last hope.

When the owner of the Minnesota Twins passes away, he bequeaths the team to his preteen grandson. The newly minted head honcho quickly appoints himself manager, causing unrest in an organization that struggles to take orders from a 12-year-old.

In this fully animated, all-new take on the Smurfs, a mysterious map sets Smurfette and her friends Brainy, Clumsy and Hefty on an exciting race through the Forbidden Forest leading to the discovery of the biggest secret in Smurf history.

Simon Birch and Joe Wenteworth are boys who have a reputation for being oddballs. Joe never knew his father, and his mother, Rebecca, is keeping her lips sealed no matter how much he protests. Simon, meanwhile, is an 11-year-old dwarf whose outsize personality belies his small stature. Indeed, he often assails the local reverend with thorny theological questions and joins Joe on his quest to find his biological father.

Tom the cat and Jerry the mouse get kicked out of their home and relocate to a fancy New York hotel, where a scrappy employee named Kayla will lose her job if she can’t evict Jerry before a high-class wedding at the hotel. Her solution? Hiring Tom to get rid of the pesky mouse.