
Journey to the Centre of the Earth
"A Spectacular Adaptation of Jules Verne's Classic!"

"A Spectacular Adaptation of Jules Verne's Classic!"
A 19th-century expedition to the Earth's core reveals primordial wonders, prehistoric monsters and a subterranean civilization that may convey the greatest discovery of all.

A group of middle school kids stumble upon a chest full of incredible toys from the future. The discovery takes them on an adventure using their newfound toys to save their neighborhood and ultimately the world from a maniacal corporate madman. In the process, these "loser" kids learn they have the qualities they thought they were lacking all along.

Before they can complete renovations on their new country inn, a widowed father and his young daughter are visited by a strange group of tourists. He soon makes a chilling discovery: they are disaster junkies from the future who visit the past to witness history's greatest catastrophes—and his small town is their next stop.

On a quest to find out what happened to his missing brother, a scientist, his nephew and their mountain guide discover a fantastic and dangerous lost world in the center of the earth.

An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.

Anastasia Romanov escapes through a portal when her family is threatened by Vladimir Lenin, and she finds herself in the year 1988, befriended by a young American girl.

After a construction project begins digging in their neighbourhood, best friends Tuck, Munch and Alex inexplicably begin to receive strange, encoded messages on their cell phones. Convinced something bigger is going on, they go to their parents and the authorities. The three embark on a secret adventure to crack the code and follow it to its source, and discover a mysterious being from another world who desperately needs their help. The journey that follows will change all their lives forever.

For generations, the people of the City of Ember have flourished in an amazing world of glittering lights. But Ember's once powerful generator is failing and the great lamps that illuminate the city are starting to flicker. Now, two teenagers, in a race against time, must search Ember for clues that will unlock the ancient mystery of the city's existence, before the the lights go out forever.

Fievel and his friend Tony Toponi find a map that they believe points to a treasure buried somewhere beneath Old New York, and the plucky rodent is determined to find it. However, what he discovers under the city is a tribe of Native American mice who were driven underground by prejudiced European immigrants.

On a day known to the dinosaurs as "Treasure Day", Bron becomes stuck in the Mysterious Beyond. This event urges the young Longneck Littlefoot to take his friends on a quest to the Fire Mountain to save his father. Along the way, they befriend a Flyer.

Littlefoot learns a series of important lessons following an incident that nearly costs his grandmother her life. Soon afterwards, three dinosaurs arrive claiming they have lost their way.

In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.

Tony and Tia are other-worldly twins endowed with telekinesis. When their Uncle Bene drops them off in Los Angeles for an earthbound vacation, a display of their supernatural skill catches the eye of the nefarious Dr. Gannon and his partner in crime, Letha, who see rich possibilities in harnessing the children's gifts. They kidnap Tony, and Tia gives chase only to find Gannon is using her brother's powers against her.

Two unlikely companions embark on a perilous adventure through the badlands of an unexplored planet as they try to escape a dangerous and disorienting reality, where all inner thoughts are seen and heard by everyone.

Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."

65 million years ago, the only 2 survivors of a spaceship from Somaris that crash-landed on Earth, must fend off dinosaurs to reach the escape vessel in time before an imminent asteroid strike threatens to destroy the planet.

The surviving Resistance faces the First Order once again as the journey of Rey, Finn and Poe Dameron continues. With the power and knowledge of generations behind them, the final battle begins.

A plague of locusts strikes the Great Valley, decimating the plants and forcing the dinosaurs to migrate in search of food. When the adults in the herd begin fighting over the scarce resources, young Littlefoot and his friends Petrie, Cera, Ducky and Spike split off from the main group, becoming stranded on an island after their path was destroyed by a tsunami. As they search for a way off the island, they encounter an old acquaintance who may become friend or foe.

Littlefoot’s grandfather falls gravely ill, and the only hope for his recovery is the "Golden Night Flower" found in the treacherous Land of the Mists. Along with his loyal friends, Littlefoot embarks on a journey to retrieve the cure, joined by a shy newcomer named Ali, a long-necked dinosaur from a migrating herd. As they navigate the foggy, swamp-filled terrain, they are hunted by a pair of predators—a sharp-eyed bird and a massive crocodile—and must overcome their mistrust of the unfamiliar environment.

Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...

After the death of his father, a boy growing up on a lunar mining colony takes a trip to explore a legendary crater, along with his four best friends, prior to being permanently relocated to another planet.