

Drones begins in the Nevada desert, where new girl Sue Lawson joins airman Jack in a hot, windowless bunker from which they manoeuvre unmanned drones across the plains of Afghanistan. Their first day at work is awkward but polite, with Jack all too aware of Sue’s privileged status as daughter of a well-respected general. This, however, will be no ordinary mission: as they train their sights on an unarmed terrorist suspect, a power struggle erupts between the smart, sophisticated Sue and the dogged, blue-collar Jack.

In the shadowy world of drone warfare, combat unfolds like a video game–only with real lives at stake. After six tours of duty, Air Force pilot Tom Egan now fights the Taliban from an air-conditioned bunker in the Nevada desert. But as he yearns to get back in the cockpit of a real plane and becomes increasingly troubled by the collateral damage he causes each time he pushes a button, Egan’s nerves—and his relationship with his wife—begin to unravel.

A UK-based military officer in command of a top secret drone operation to capture terrorists in Kenya discovers the targets are planning a suicide bombing and the mission escalates from “capture” to “kill.” As American pilot Steve Watts is about to engage, a nine-year old girl enters the kill zone, triggering an international dispute reaching the highest levels of US and British government over the moral, political, and personal implications of modern warfare.

In the near future, a drone pilot is sent into a deadly militarized zone and must work with an android officer to locate a doomsday device.

When a Delta Force special ops mission goes terribly wrong, Air Force drone pilot Reaper has 48 hours to remedy what has devolved into a wild rescue operation. With no weapons and no communication other than the drone above, the ground mission suddenly becomes a full-scale battle when the team is discovered by the enemy.

Charlie Price, a former scientist turned science fiction author, starts living one of his novels when the Federal Science Foundation's weather experiments escape control and turn disastrous.

A robotics company vying to win a lucrative military contract team up with a corrupt CIA agent to conduct an illegal live field test. They deploy four weaponized prototype robots into a suspected drug manufacturing camp in the Golden Triangle, assuming they'd be killing drug runners that no one would miss. Six doctors on a humanitarian mission witness the brutal slaughter and become prime targets.

Ren Amari is the driven inventor of a revolutionary new drug. OtherLife expands the brain's sense of time and creates virtual reality directly in the user's mind. With OtherLife, mere seconds in real life feel like hours or days of exciting adventures. As Ren and her colleagues race around the clock to launch OtherLife, the government muscles in to use the drugs as a radical solution to prison overcrowding. They will create virtual cells where criminals serve long sentences in just minutes of real time. When Ren resists, she finds herself an unwilling guinea pig trapped in a prison cell in her mind. She must escape before she descends into madness, and then regain control of OtherLife before others suffer the same fate.

Factory worker Doug Quaid takes a virtual mind-trip vacation with the Rekall company, opting for implanted memories of being a spy. When the procedure goes wrong, Quaid becomes a wanted man by the police and joins forces with a rebel fighter to stop the evil Chancellor Cohaagen.

When U.S. Rangers and an elite Delta Force team attempt to kidnap two underlings of a Somali warlord, their Black Hawk helicopters are shot down, and the Americans suffer heavy casualties, facing intense fighting from the militia on the ground.

When a virus leaks from a top-secret facility, turning all resident researchers into ravenous zombies and their lab animals into mutated hounds from hell, the government sends in an elite military task force to contain the outbreak.

In a world where families are limited to one child due to overpopulation, a set of identical septuplets must avoid being put to a long sleep by the government and dangerous infighting while investigating the disappearance of one of their own.

When rogue stealth-fighter pilot Vic Deakins deliberately drops off the radar while on maneuvers, the Air Force ends up with two stolen nuclear warheads -- and Deakins's co-pilot, Riley Hale, is the military's only hope for getting them back. Traversing the deserted canyons of Utah, Hale teams with park ranger Terry Carmichael to put Deakins back in his box.

Major Ronan Jackson, an accomplished fighter pilot for the Israel Defense Forces and son of a U.S. Senator, is shot down while flying through Syrian airspace. After miraculously surviving the crash, Jackson is taken captive by a group of Hezbollah militiamen. A squad of elite soldiers, led by Gunnery Sergeant Dave Torres, risk their own lives in the hopes of saving an ally they've never met.

Held captive in a futuristic smart house, a woman hopes to escape by befriending the A.I. program that controls the house.

An assassin teams up with a woman to help her find her father and uncover the mysteries of her ancestry.

A group of young boys on the cusp of becoming teenagers embark on an epic quest to fix their broken drone before their parents get home.

Already deep into a second Cold War, Britain’s Ministry of Defense seeks a game-changing weapon. Programmer Vincent McCarthy unwittingly provides an answer in The Machine, a super-strong human cyborg. When a programming bug causes the prototype to decimate his lab, McCarthy takes his obsessive efforts underground, far away from inquisitive eyes.

A computer hacker's goal to discover the reason for human existence continually finds his work interrupted thanks to the Management; this time, they send a teenager and lusty love interest to distract him.

Brandon Beckett and Agent Zero lead a rescue mission in Costa Verde when their friends are taken hostage.

A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.