

Kishii Samanosuke reunites with Heizo, battling deadly foes to protect a hunted girl and face master thief Koazu no Gentan.

A tale of friendship, betrayal, and forbidden love—set against the backdrop of Edo’s criminal underworld. While patrolling the Honjo district, the legendary samurai detective Heizo Hasegawa crosses paths with his old dojo friend, Samanosuke Kishii, and a local ruffian, Hikoju of Sagami. When they discover that Ofusa, the woman they both once loved, has been forced into marriage with a corrupt lord, their reunion takes a dark turn. As secrets from their past resurface, a deeper conspiracy tied to their former mentor begins to unravel—one that will test Heizo’s loyalty, honor, and sense of justice.

When he was young, Hasegawa Hirakawa was taken care of by the daughter of an izakaya, who wanted to become a secret agent. Although Hirakawa gave up this wish, Asami began to explore independently for the thief, Kogawara, the murderer, and the net cutter, who Hirakawa was looking for. Although he successfully entered the group of the uncle of the murderer, he fell into a desperate crisis.

Juzo Ono, a subordinate of Matsumoto Heizo. (yakunin government official) Ono Juzo finds himself torn between 'emotion' and 'duty' after encountering a certain woman. While Heizo worries about Juzo, he also delves into the heart of the matter. What choices will Juzo make, and what feelings will Heizo harbor for his future? Taking on the role of Juzo Ono, who holds the key to the story, is Tokio Emoto, following his performances in 'Lawless Love' and 'Blood for Blood.' This portrayal adds another layer to the character previously played by Tokio Emoto's father, Akira.

The story follows detective Heizo, played by Koshiro Matsumoto, who investigates Tanbei Chigashira, a notorious thief. Kumehachi, a former member of Tanbei's gang, claims that their former leader is an impostor. The real Tanbei Chigashira followed three strict rules: do not kill, do not rape women, and do not steal from the poor.

Master thief Kinosuke arrives in Edo to pull off one final heist for a tea-server who resembles his long-lost love, while Hasegawa Heizo’s spy Kumehachi tries to stop him, only to be exposed and trapped alongside the thief by Kinosuke's own crew.

A mysterious assassin cloaked in a haunting, seductive fragrance sets his sights on Heizo Hasegawa. Hanjiro Kaneko, a master swordsman, attacks with deadly precision, leaving Heizo to uncover the truth behind the strange scent of "White Plum Allure." As Heizo digs deeper, he discovers a tangled web of deception involving Hiko-no-Ichi, a blind decoy working for the notorious bandit leader Heijuro the Snake.

A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.

After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.

In an alternate version of 1949 Japan in which World War II never happened, the Japanese capital of Teito is home to both an ultra rich upper class and the dirt poor masses. The city is thrown into a state of panic when a phantom thief called “The Kaijin (Fiend) with 20 Faces” (K-20 for short) begins to use his mysterious abilities to steal from the rich and give to the poor. One day a circus acrobat named Heikichi Endo (Takeshi Kaneshiro) is framed for K-20’s crimes and becomes determined to clear his name. He teams up with K-20’s next target, a wealthy duchess named Yoko Hashiba (Takako Matsu) and her detective fiancé (Toru Nakamura), to take K-20 down once and for all.

Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.

The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.

A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.

Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.

Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.

Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.

Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.

Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.

With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.

A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.

After their lord is tricked into committing ritual suicide, forty-seven samurai warriors await the chance to avenge their master and reclaim their honor.

On the Hokkaido frontier, a war veteran and Ainu girl race against misfits and military renegades to find treasure mapped out on tattooed outlaws.

A Pokémon scientist named Dr. Yung has invented a Mirage System that can recreate extinct Pokémon. Ash, Misty, and Professor Oak are asked to help test it out, but the Mirage System is suddenly taken over by a being called the Mirage Master! It's up to Ash and his friends to stop this mysterious villain - but when the Mirage Master steals classified Pokémon data and created a Mirage Pokémon so powerful that Ash and Pikachu can't defeat it, will out heroes still find a way to save the day?

In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.

Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.

The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.

All Might and Deku accept an invitation to go abroad to a floating and mobile manmade city, called 'I-Island', where they research quirks as well as hero supplemental items at the special 'I-Expo' convention that is currently being held on the island. During that time, suddenly, despite an iron wall of security surrounding the island, the system is breached by a villain, and the only ones able to stop him are the students of Class 1-A.