Ghost Odyssey 2: Ruby the Doll
"The chilling tale continues"
Synopsis
Ghost Odyssey returns to uncover the mystery of a dangerous living doll, Ruby and her strange owner. Meanwhile, the new Monster Odyssey team are on a quest to capture the legendary Mothman.
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Mater, the rusty but trusty tow truck from Cars, spends a day in Radiator Springs playing scary pranks on his fellow townsfolk. That night at Flo's V8 Café, the Sheriff tells the story of the legend of the Ghostlight, and as everyone races home Mater is left alone primed for a good old-fashioned scare.
Mater and the Ghostlight

When young Victor's pet dog Sparky (who stars in Victor's home-made monster movies) is hit by a car, Victor decides to bring him back to life the only way he knows how. But when the bolt-necked "monster" wreaks havoc and terror in the hearts of Victor's neighbors, he has to convince them (and his parents) that despite his appearance, Sparky's still the good loyal friend he's always been.
Frankenweenie

Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.
Dave Made a Maze

Mike and Sulley are back at Monsters University for a fun-filled weekend with their Oozma Kappa fraternity brothers. The gang is throwing their first party, but no one’s showing up. Luckily for them, Mike and Sulley have come up with a plan to make sure “Party Central” is the most epic party the school has ever seen.
Party Central

Mystery Inc. withdraws from solving crimes after botching a case. When Vincent Van Ghoul contacts the gang about an unfinished investigation from Daphne, Shaggy and Scooby's past, the gang springs into action to finish the job that involves catching the 13th Ghost that escaped from the Chest of Demons and is still at large.
Scooby-Doo! and the Curse of the 13th Ghost

The Wishbone family are far from happy. In an attempt to reconnect as a family, they plan a fun night out. However, the plan backfires when they are cursed and all turned into Monsters.
Monster Family

Lord Farquaad was eaten by the dragon, but his ghost has returned, and he's still evil. With the help of his henchman, Thelonious, he kidnaps Fiona. Shrek and the donkey set out to save her, with help from the dragon, before she goes over a waterfall on a raft.
Shrek 3-D

A noted professor and his dim-witted apprentice fall prey to their inquiring vampires, while on the trail of the ominous damsel in distress.
The Fearless Vampire Killers

The residents of Hotel Transylvania find their world turned upside-down when youngster Dennis gets a surprise monster-sized pet.
Puppy!

When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
Day & Night

Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!
Trick or Treat Scooby-Doo!

Sam receives a call from Emily, a near blind woman who is running from her murderous ex in the woods. Can she survive using Sam as her eyes via video call?
Unseen

Animals band together to save the day when the evil Otto Von Walrus hatches a sinister scheme to accelerate global warming and melt the Arctic Circle.
Arctic Dogs

A man works for the unpleasant guru of a Scientology-like movement.
Schizopolis

Jerry Seinfeld returns to the club that gave him his start in the 1970s, mixing iconic jokes with stories from his childhood and early days in comedy.
Jerry Before Seinfeld

Following the events of Volume 1, the mutated glee club continue their violent rampage in Tromaville. Chrissy and Lauren, two innocent lesbian lovers, must fight not only the Cretins, mutants, and monsters but also the evil Tromorganic Foodstuffs Conglomerate. Can they, and Kevin the Wonder Duck, save Tromaville High School and the world?
Return to... Return to Nuke 'Em High aka Vol. 2

A masked villain wreaks mayhem on the city of Coolsville with a monster machine that creates real-life versions of Mystery Inc.'s former foes like The 10,000 Volt Ghost, The Cotton Candy Glob, The Skelemen and The Pterodactyl Ghost. Fred, Daphne, Shaggy, Velma and Scooby-Doo launch an investigation into the monster outbreak that leaves Shaggy and Scooby questioning their roles in Mystery Inc. Eager to prove their detective skills, the ever-ravenous duo comes up with a secret plan to solve the mystery all by themselves. Can the gang unravel their most challenging case?
Scooby-Doo 2: Monsters Unleashed

Society sleuths Nick and Nora Charles investigate a murder in a jazz club.
Song of the Thin Man

In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
What's New, Scooby-Doo? Vol. 7: Ghosts on the Go!

Groot investigates a spooky noise that’s been haunting the Quadrant, which leads to an intense dance off.

